// Use this for initialization void Start() { Init(); _stageGenerator = GameManager.FindObjectOfType <stageGenerator>(); this.Hearts = AllLevels.Instance.pushStage().hearts; this.StageLong = AllLevels.Instance.pushStage().stageLength; }
public IEnumerator passLevelAnim(Image img, Text levelText) { IsLevelPass.SetActive(true); AllLevels.Instance.IncrementLevelIndex(); levelText.text = AllLevels.Instance.lastGameIndex.ToString(); // todo HALILU buraya saniyeyi ayarlamak için gelinebilir. yield return(new WaitForSeconds(1f)); IsLevelPass.SetActive(false); stageGenerator stageGenerator = GameObject.Find("StageGenerator").GetComponent <stageGenerator>(); Stage _stage = AllLevels.Instance.pushStage(); stageGenerator.Init(false); }
public IEnumerator restartStageAnim(Image img, int number) { switch (number) { case 1: Camera.main.backgroundColor = Color.black; IsRestartStage.SetActive(true); img.raycastTarget = true; img.sprite = restartAnimSprites[0]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 2)); break; case 2: img.sprite = restartAnimSprites[1]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 3)); break; case 3: img.sprite = restartAnimSprites[2]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 4)); break; case 4: img.sprite = restartAnimSprites[3]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 5)); break; case 5: img.sprite = restartAnimSprites[4]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 6)); break; case 6: img.sprite = restartAnimSprites[5]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 7)); break; case 7: img.sprite = restartAnimSprites[6]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 8)); break; case 8: img.sprite = restartAnimSprites[7]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 9)); break; case 9: img.sprite = restartAnimSprites[8]; yield return(new WaitForSeconds(1f)); StartCoroutine(restartStageAnim(img, 10)); break; case 10: img.sprite = restartAnimSprites[9]; yield return(new WaitForSeconds(0.03f)); StartCoroutine(restartStageAnim(img, 11)); break; case 11: img.sprite = null; img.color = Color.black; yield return(new WaitForSeconds(0.5f)); img.color = Color.white; img.raycastTarget = false; IsRestartStage.SetActive(false); Camera.main.backgroundColor = _currentColor; stageGenerator stageGenerator = GameObject.Find("StageGenerator").GetComponent <stageGenerator>(); Stage _stage = AllLevels.Instance.pushStage(); stageGenerator.Init(true); break; } }