/// <summary> /// 存取钱币请求 /// </summary> /// <param name="num">数量</param> /// <param name="type">1:存 2:取</param> public void OperStoreMoneyReq(uint num, uint type) { GameCmd.stUserOperStoreMoneyPropertyUserCmd_CS cmd = new stUserOperStoreMoneyPropertyUserCmd_CS() { money = num, type = type, }; SendCmd(cmd); }
public void OnOperStoreMoneyRes(stUserOperStoreMoneyPropertyUserCmd_CS msg) { DataManager.Manager <KnapsackManager>().OnOperStoreMoney(msg.money, msg.type); }