コード例 #1
0
ファイル: UIEffectCfg.cs プロジェクト: gaole448105/Unity
    public GameObject ShowEffect(string name, Transform parent)
    {
        if (parent == null || UsedEffect == null || UsedEffect.Length == 0)
        {
            return(null);
        }

        GameObject orgGo = FindExistGO(name, parent, 0);

        if (orgGo != null)
        {
            return(orgGo);
        }

        for (int idx = 0; idx < UsedEffect.Length; idx++)
        {
            stUIEffect ef = UsedEffect[idx];
            if (ef.aliasName == name && parent == ef.parent)
            {
                if (insts[idx] != null)
                {
                    GameObject go = insts[idx];
                    go.SetActive(true);
                    if (ef.autoOrder)
                    {
                        SetAutoOrder(go, ef.autoOrderDiff);
                    }
                    return(go);
                }
                else
                {
                    GameObject effectGo = CacheResPoolMgr.Instance.LoadUIEffect(ef.assetName);
                    if (effectGo != null)
                    {
                        MountSound(effectGo, ef.soundIdx);
                        effectGo.name = name;
                        effectGo.transform.SetParent(ef.parent);
                        effectGo.transform.localPosition = ef.pos;
                        effectGo.transform.localScale    = Vector3.one;
                        insts[idx] = effectGo;
                        if (ef.autoOrder)
                        {
                            SetAutoOrder(effectGo, ef.autoOrderDiff);
                        }
                        return(effectGo);
                    }
                    else
                    {
                        ShowEffectAsync(name, parent, 0);
                    }
                }
            }
        }
        return(null);
    }
コード例 #2
0
ファイル: UIEffectCfg.cs プロジェクト: gaole448105/Unity
    public void ShowEffectAsync(string name, Transform parent, int SortingOrder)
    {
        if (parent == null || FindExistGO(name, parent, SortingOrder) != null)
        {
            return;
        }

        if (UsedEffect == null || UsedEffect.Length == 0)
        {
            return;
        }

        for (int idx = 0; idx < UsedEffect.Length; idx++)
        {
            stUIEffect ef = UsedEffect[idx];
            if (ef.aliasName == name && parent == ef.parent)
            {
                if (insts[idx] != null)
                {
                    GameObject go = insts[idx];
                    go.SetActive(true);
                    if (SortingOrder > 0)
                    {
                        EffectUtility.Instance.SetEffectSortingOrder(go, SortingOrder);
                    }
                    else if (ef.autoOrder)
                    {
                        SetAutoOrder(go, ef.autoOrderDiff);
                    }
                }
                else
                {
                    CacheResPoolMgr.Instance.LoadUIEffectAsync(ef.assetName, (GameObject effectGo) => {
                        if (effectGo != null)
                        {
                            MountSound(effectGo, ef.soundIdx);
                            effectGo.name = name;
                            effectGo.transform.SetParent(ef.parent);
                            effectGo.transform.localPosition = ef.pos;
                            effectGo.transform.localScale    = Vector3.one;
                            if (SortingOrder > 0)
                            {
                                EffectUtility.Instance.SetEffectSortingOrder(effectGo, SortingOrder);
                            }
                            else if (ef.autoOrder)
                            {
                                SetAutoOrder(effectGo, ef.autoOrderDiff);
                            }
                        }
                    });
                }
            }
        }
    }
コード例 #3
0
ファイル: UIEffectCfg.cs プロジェクト: gaole448105/Unity
    /// <summary>
    /// 创建一个特效,但是不显示【在界面刚打开的使用进行使用】
    /// </summary>
    /// <param name="name">特效名字</param>
    /// <param name="parent"></param>
    /// <param name="SortingOrder"></param>
    /// <returns></returns>
    public GameObject CreateEffect(string name, Transform parent, int SortingOrder)
    {
        if (UsedEffect == null || UsedEffect.Length == 0)
        {
            return(null);
        }

        for (int idx = 0; idx < UsedEffect.Length; idx++)
        {
            stUIEffect ef = UsedEffect[idx];
            if (ef.aliasName == name && parent == ef.parent)
            {
                if (insts[idx] != null)
                {
                    GameObject go = insts[idx];
                    if (SortingOrder > 0)
                    {
                        EffectUtility.Instance.SetEffectSortingOrder(go, SortingOrder);
                    }
                    else if (ef.autoOrder)
                    {
                        SetAutoOrder(go, ef.autoOrderDiff);
                    }
                    return(go);
                }

                GameObject effectGo = CacheResPoolMgr.Instance.LoadUIEffect(ef.assetName);
                if (effectGo != null)
                {
                    MountSound(effectGo, ef.soundIdx);
                    effectGo.name = name;
                    effectGo.transform.SetParent(ef.parent);
                    effectGo.transform.localPosition = ef.pos;
                    effectGo.transform.localScale    = Vector3.one;
                    insts[idx] = effectGo;
                    if (SortingOrder > 0)
                    {
                        EffectUtility.Instance.SetEffectSortingOrder(effectGo, SortingOrder);
                    }
                    if (ef.autoOrder)
                    {
                        SetAutoOrder(effectGo, ef.autoOrderDiff);
                    }
                    effectGo.SetActive(false);
                    return(effectGo);
                }
            }
        }
        return(null);
    }