コード例 #1
0
        public void psstRetMagicPointInfoUserCmd(stRetMagicPointInfoUserCmd msg)
        {
            // 更新 MP 显示
            m_sceneDZData.m_sceneDZAreaArr[(int)EnDZPlayer.ePlayerSelf].updateMp();
            m_sceneDZData.m_sceneDZAreaArr[(int)EnDZPlayer.ePlayerEnemy].updateMp();

            if (Ctx.m_instance.m_dataPlayer.m_dzData.bSelfSide())
            {
                // 显示那张牌可以出
                // 如果出牌区域已经有 SceneDZCV.OUT_CARD_TOTAL 张牌,就不能再出了
                m_sceneDZData.m_sceneDZAreaArr[(int)EnDZPlayer.ePlayerSelf].updateInCardOutState(true);
                m_sceneDZData.m_cardNpcMgr.m_roundBtn.updateEffect(true);
            }
        }
コード例 #2
0
        // 返回 magic 点的数量
        protected void psstRetMagicPointInfoUserCmd(ByteBuffer bu)
        {
            stRetMagicPointInfoUserCmd cmd = new stRetMagicPointInfoUserCmd();

            cmd.derialize(bu);

            Ctx.m_instance.m_dataPlayer.m_dzData.m_playerArr[(int)EnDZPlayer.ePlayerSelf].m_heroMagicPoint  = cmd.self;
            Ctx.m_instance.m_dataPlayer.m_dzData.m_playerArr[(int)EnDZPlayer.ePlayerEnemy].m_heroMagicPoint = cmd.other;

            UISceneDZ uiDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI <UISceneDZ>(UISceneFormID.eUISceneDZ);

            if (uiDZ != null && uiDZ.isVisible())
            {
                uiDZ.psstRetMagicPointInfoUserCmd(cmd);
            }
        }