public void RecieveAllBossInfo(stReqAllBossRefTimeScriptUserCmd_S cmd) { List <BossRefreshInfo> data = cmd.boss_info; if (boss_dic.Count > 0) { boss_dic.Clear(); } for (int i = 0; i < data.Count; i++) { boss_dic.Add(data[i].boss_index, data[i]); } Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.HUNT_CHANGEBOSSSTATE, null); }
public void RecieveAllBossInfo(stReqAllBossRefTimeScriptUserCmd_S cmd) { DataManager.Manager <HuntingManager>().RecieveAllBossInfo(cmd); }