public void Awake() { aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука sControl. stopSound(); }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
void Awake() { if (instanse == null) { instanse = this; } else if (instanse != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
// Use this for initialization protected void Start() { aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука _canWallRun = canWallRun; //проигрываем звук респавна sControl.playClip (spawnSound); if (emitter != null) { emitter.Emit ();//запускаем эмиттер isSpawn = true;//отключаем движения и повреждения } if (!photonView.isMine) { Destroy (GetComponent<ThirdPersonController> ()); Destroy (GetComponent<ThirdPersonCamera> ()); Destroy (GetComponent<MouseLook> ()); GetComponent<Rigidbody> ().isKinematic = true; //ivnMan.Init (); } else { cameraController=GetComponent<ThirdPersonCamera> (); isAi = cameraController==null; } mainAi = GetComponent<AIBase> (); isAi = mainAi!=null; correctPlayerPos = transform.position; myCollider = collider; ivnMan.Init (); centerOffset = capsule.bounds.center - myTransform.position; headOffset = centerOffset; headOffset.y = capsule.bounds.max.y - myTransform.position.y; distToGround = capsule.height/2-capsule.center.y; charMan = GetComponent<CharacteristicManager> (); charMan.Init (); health= charMan.GetIntChar(CharacteristicList.MAXHEALTH); if (canJump) { jetPackCharge = charMan.GetIntChar(CharacteristicList.JETPACKCHARGE); } ivnMan.Init (); AfterSpawnAction (); //Debug.Log (distToGround); }
// Use this for initialization void Start() { ThisAttack = this.GetComponent<HTHHitter>(); if (NameAnimate == null) this.enabled = false; attackId = Animator.StringToHash(NameAnimate); aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука myTransform = transform; }
// Use this for initialization protected void Start() { aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука //проверяем длительности звуков стрельбы и перезарядки if (fireSound!=null&&fireSound.length >= fireInterval) { //Debug.LogWarning("fireSound clip length is greater than fireIntrval value"); } if (reloadSound!=null&&reloadSound.length >= reloadTime) { //Debug.LogError("reloadSound clip length is greater than reloadTime value"); } curTransform = transform; photonView = GetComponent<PhotonView>(); rifleParticleController = GetComponentInChildren<RifleParticleController>(); if (rifleParticleController != null) { rifleParticleController.SetOwner (owner.collider); } }
void Start() { aSource = GetComponent<AudioSource> (); sControl = new soundControl (aSource);//создаем обьект контроллера звука и передаем указатель на источник sControl.playClip (reactiveEngineSound); mTransform = transform; mRigidBody = rigidbody; mRigidBody.velocity = mTransform.TransformDirection(Vector3.forward * startImpulse); RaycastHit hit; if (Physics.Raycast (transform.position, mRigidBody.velocity.normalized, out hit)){ if (hit.distance < mTransform.InverseTransformDirection (mRigidBody.velocity).z * 0.1f) { onBulletHit(hit); } } }