void Start() { tmp = GameObject.Find("TEMP"); tmp2 = tmp.GetComponent <socketRet>(); if (!AutoFireForDemo) { CurrentTarget = null; } if (LaserFireCenterEmitter != null) { ParticleSystem.EmissionModule emissionModule = LaserFireCenterEmitter.emission; emissionModule.rateOverTime = 0; } if (TargetHitEmitter != null) { ParticleSystem.EmissionModule emissionModule = TargetHitEmitter.emission; emissionModule.rateOverTime = 0; } if (InnerLaserLineRender != null) { InnerLaserLineRender.enabled = false; } if (OuterLaserLineRender != null) { OuterLaserLineRender.enabled = false; } }
private void Start() { tmp = GameObject.Find("TEMP"); tmp2 = tmp.GetComponent <socketRet>(); m_ChargeSpeed = (m_MaxLaunchForce - m_MinLaunchForce) / m_MaxChargeTime; }
// Use this for initialization void Start() { tmp = GameObject.Find("TEMP"); responseCube = GameObject.Find("responseEffect"); tmp2 = tmp.GetComponent <socketRet>(); label0 = GameObject.Find("Turret0").GetComponent <TextMesh>(); label1 = GameObject.Find("Turret1").GetComponent <TextMesh>(); label2 = GameObject.Find("Turret2").GetComponent <TextMesh>(); label3 = GameObject.Find("Turret3").GetComponent <TextMesh>(); label4 = GameObject.Find("Turret4").GetComponent <TextMesh>(); label5 = GameObject.Find("Turret5").GetComponent <TextMesh>(); label6 = GameObject.Find("Turret6").GetComponent <TextMesh>(); label7 = GameObject.Find("Turret7").GetComponent <TextMesh>(); label8 = GameObject.Find("Turret8").GetComponent <TextMesh>(); label9 = GameObject.Find("Turret9").GetComponent <TextMesh>(); label10 = GameObject.Find("Turret10").GetComponent <TextMesh>(); SocketManager.Socket.On("go", (data) => { seqGoJson d = JsonUtility.FromJson <seqGoJson>(data.Json.args[0].ToString()); // Debug.Log(d.seq); tmp2.SocketRetValue = d.seq; }); SocketManager.Socket.On("serverResponse", (data) => { Debug.Log("serverResponse " + data.Json.args[0]); serverResponse d = JsonUtility.FromJson <serverResponse>(data.Json.args[0].ToString()); Debug.Log("d.seq " + d.seq + "d.TF " + d.tf); tmp2.SocketRetTFseq = d.seq; tmp2.SocketRetTF = d.tf; }); SocketManager.Socket.On("updateScore", (data) => { seqScoreJson d = JsonUtility.FromJson <seqScoreJson>(data.Json.args[0].ToString()); buffer.Add(d.aScore); //갱신된 DB를 주면 됨 buffer.Add(d.bScore); buffer.Add(d.cScore); buffer.Add(d.dScore); buffer.Add(d.eScore); buffer.Add(d.fScore); buffer.Add(d.gScore); buffer.Add(d.hScore); buffer.Add(d.iScore); buffer.Add(d.jScore); buffer.Add(d.kScore); }); }