public void QUERY_set_audio_sample(snes_audio_sample_t audio_sample) { this.audio_sample = audio_sample; WritePipeMessage(eMessage.eMessage_QUERY_enable_audio); bwPipe.Write(audio_sample != null); bwPipe.Flush(); }
public void QUERY_set_audio_sample(snes_audio_sample_t audio_sample) { using (_exe.EnterExit()) { this.audio_sample = audio_sample; _comm->value = (audio_sample != null) ? 1u : 0u; _core.Message(eMessage.eMessage_QUERY_enable_audio); } }
public void QUERY_set_audio_sample(snes_audio_sample_t audio_sample) { this.audio_sample = audio_sample; comm->value = (audio_sample!=null) ? 1u : 0u; Message(eMessage.eMessage_QUERY_enable_audio); }