コード例 #1
0
ファイル: balloon.cs プロジェクト: andypondy/angrycats_unity
    void onCollisionHander(Collision2D collision)
    {
        if (collision.gameObject.tag == "ground")
        {
            this.spawnmanager.game.bombMissed(this.eq);
            SimplePool.Despawn(this.gameObject);
        }
        else
        {
            if (collision.gameObject.tag == "tile")
            {
                singleTileBehaviour tile = collision.gameObject.GetComponent <singleTileBehaviour>();
                tile.OnEndDrag(null);

                if (tile.eq.answer == this.eq.answer)
                {
                    this.spawnmanager.game.bombDefused(this.eq);

                    // shot animation
                    animator.Play("balloon_splash");

                    Invoke("postSplash", 0.5f);
                }
            }
        }
    }
コード例 #2
0
    public void setupAnswers(bool shuffle = false)
    {
        var eqs = this.game.getNextEquations(this.maxTiles);

        if (shuffle)
        {
            this.equations = this.shuffle(eqs);
        }
        else
        {
            this.equations = eqs;
        }
        for (var i = 0; i < this.maxTiles; i++)
        {
            singleTileBehaviour newTile = this.tiles[i].GetComponent <singleTileBehaviour>();
            newTile.setEq(this.equations[i]);
        }
    }