コード例 #1
0
 // Use this for initialization
 void Start()
 {
     shopstatic.GlobalData Gamedata = shopstatic.GlobalData.CreateData();
     if (firstload == true)
     {
         while (booknum < Gamedata.bookdata.Count)
         {
             GameObject tempbook = GameObject.Instantiate(booklist) as GameObject;
             tempbook.name = booknum.ToString();
             string     target       = tempbook.name + "/bookname";
             GameObject tempbookname = GameObject.Find(target);
             Component  text         = tempbookname.GetComponent("Text");
             tempbookname.GetComponent <Text>().text = Gamedata.bookdata[booknum].tittle;
             Debug.Log(Gamedata.bookdata[booknum].tittle);
             booknum++;
             tempbook.transform.SetParent(bookview.transform);
         }
         firstload = false;
     }
 }
コード例 #2
0
ファイル: mainUI.cs プロジェクト: shiciki/honya
 // Update is called once per frame
 void Update()
 {
     //数据刷新显示
     shopstatic.GlobalData Gamedata = shopstatic.GlobalData.CreateData();
     shopgoldtext.text = "金钱: " + Gamedata.Gold;
 }