void reset() { ballsinplay = 50; GamePad.SetVibration(PlayerIndex.One, 0, 0); spaceship[0] = new ships(Content, "defiant", 50, 50, 0.2f, Color.White, true); spaceship[1] = new ships(Content, "raptor", backgscroll.gamewidth - 50, backgscroll.gameheight - 50, 0.2f, Color.White, true); spaceship[1].rotation = MathHelper.ToRadians(180); for (int i = 0; i < numberofships; i++) { spaceship[i].updateobject(); spaceship[i].lives = 5; spaceship[i].score = 0; } GamePadState[] pads = new GamePadState[2]; pads[1] = GamePad.GetState(PlayerIndex.Two); if (pads[1].IsConnected) { spaceship[1].lives = 5; } else { spaceship[1].lives = 0; } gameover = false; resetlevel(); }
public ActionResult Edit(ships obj) { var ship = new ships(); using (Model1Container container = new Model1Container()) { ship = container.ships.Where(dbo => dbo.Id == obj.Id).FirstOrDefault(); ship.ship_num = obj.ship_num; ship.ship_name = obj.ship_name; container.SaveChanges(); } return(RedirectToAction("Ship")); }
public ActionResult Edit(int id) { if (Session["LogonUser"] == null) { return(RedirectToAction("Login", "User", null)); } var ship = new ships(); //editScheduleViewModel esvm = new editScheduleViewModel(); using (Model1Container container = new Model1Container()) { ship = container.ships.Single(dbo => dbo.Id == id); } return(View(ship)); }
public ActionResult Delete(int id) { if (Session["LogonUser"] == null) { return(RedirectToAction("Login", "User", null)); } var ship = new ships(); using (Model1Container container = new Model1Container()) { ship = container.ships.Single(dbo => dbo.Id == id); container.ships.Remove(ship); container.SaveChanges(); } return(RedirectToAction("Ship")); }
public ActionResult Create(addShipViewModel asvm) { if (Session["LogonUser"] == null) { return(RedirectToAction("Login", "User", null)); } var ship = new ships(); using (Model1Container container = new Model1Container()) { ship.ship_num = asvm.ship_num; ship.ship_name = asvm.ship_name; container.ships.Add(ship); container.SaveChanges(); } return(RedirectToAction("Ship")); }
void reset() { ballsinplay = 50; GamePad.SetVibration(PlayerIndex.One, 0, 0); spaceship[0] = new ships(Content, "defiant", 50, 50, 0.2f, Color.White, true); spaceship[1] = new ships(Content, "raptor", backgscroll.gamewidth - 50, backgscroll.gameheight - 50, 0.2f, Color.White, true); spaceship[1].rotation = MathHelper.ToRadians(180); for (int i = 0; i < numberofships; i++) { spaceship[i].updateobject(); spaceship[i].lives = 5; spaceship[i].score = 0; } GamePadState[] pads = new GamePadState[2]; pads[1] = GamePad.GetState(PlayerIndex.Two); if (pads[1].IsConnected) spaceship[1].lives = 5; else spaceship[1].lives = 0; gameover = false; resetlevel(); }