void Awake() { GameObject[] sensors = GameObject.FindGameObjectsWithTag("Sensors"); for (int i = 0; i < sensors.Length; i++) { distanceSensors[i] = sensors[i].GetComponent <sensorScript>(); } shipmotor = gameObject.GetComponent <shipMotorScript>(); }
void Awake() { shipMotor = GetComponent <shipMotorScript> (); }