/** * Called to draw the scene GUI. */ private void OnSceneGUI() { // Ferr2D can change the mesh from OnSceneGUI so we need to check for a new mesh here. sfFerr2DAdaptor adaptor = target as sfFerr2DAdaptor; if (adaptor != null) { adaptor.CheckMesh(); } }
/** * Called to draw the inspector GUI. */ public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This component syncs additional data needed to make Scene Fusion and Ferr2D work well together. " + "Do not remove it while using Scene Fusion.", MessageType.Info); // While the object is selected, check if its mesh is controlled by Ferr2D. sfFerr2DAdaptor adaptor = target as sfFerr2DAdaptor; if (adaptor != null) { adaptor.CheckMesh(); } }