// Use this for initialization void Start() { levelPassed = false; personGuessID = -1; numCorrectGuesses = 0; userGuessed = false; rt_changer = gameObject.GetComponent <RoundTextChanger> (); manager = gameObject.GetComponent <selectionGameManagerScript> (); for (int i = 0; i < 3; i++) { halfVols [i] = auds [i].volume / 2; } pses = FindObjectsOfType <particleScp> (); }
// Use this for initialization void Start() { numCorrectLetters = 0; codeLength = code.Length; manager = gameObject.GetComponent <selectionGameManagerScript> (); }