コード例 #1
0
ファイル: sdActGameControl.cs プロジェクト: tsinglee2009/Dczg
    //世界Boss界面..
    public void ActiveWorldBossWnd(GameObject PreWnd)
    {
        if (m_UIWorldBossWnd == null)
        {
            sdUILoading.ActiveSmallLoadingUI(true);
            ResLoadParams param = new ResLoadParams();
            param.userdata0 = PreWnd as object;
            sdResourceMgr.Instance.LoadResource("UI/ActGame/$WorldBoss/WorldBossWnd.prefab", LoadWorldBossWnd, param, typeof(GameObject));
            return;
        }

        if (PreWnd)
        {
            PreWnd.SetActive(false);
        }

        m_UIWorldBossWnd.SetActive(true);
        m_UIWorldBossWnd.transform.parent        = sdGameLevel.instance.UICamera.transform;
        m_UIWorldBossWnd.transform.localScale    = new Vector3(1.0f, 1.0f, 1.0f);
        m_UIWorldBossWnd.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);

        sdUIWorldBossWnd obj = m_UIWorldBossWnd.GetComponent <sdUIWorldBossWnd>();

        if (obj != null)
        {
            obj.ActiveWorldBossWnd(PreWnd);
        }
    }
コード例 #2
0
ファイル: sdActGameMsg.cs プロジェクト: tsinglee2009/Dczg
    //世界boss结算反馈..
    private static void msg_SC_WB_RESULT_ACK(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_WB_RESULT_ACK refMsg = (CliProto.SC_WB_RESULT_ACK)msg;

        if (refMsg.m_Result == 0)
        {
            HeaderProto.SWorldBossInfo info = refMsg.m_Info;
            sdActGameMgr.Instance.BuildWorldBossInfo(info);

            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
                if (bossWnd)
                {
                    bossWnd.RefreshWorldBossUI();
                    bossWnd.RefreshLBItemListPage();

                    sdActGameMgr.Instance.m_uuWorldBossLastBlood = sdActGameMgr.Instance.m_WorldBossInfo.m_Blood;
                    sdActGameMgr.Instance.m_uuWorldBossNowBlood  = sdActGameMgr.Instance.m_WorldBossInfo.m_Blood;
                    bNeedResetWorldBossHP = true;
                }
            }
        }
    }
コード例 #3
0
ファイル: sdActGameMsg.cs プロジェクト: tsinglee2009/Dczg
    //世界boss鼓舞buff反馈..
    private static void msg_SC_WB_ADD_BUF_ACK(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_WB_ADD_BUF_ACK refMsg = (CliProto.SC_WB_ADD_BUF_ACK)msg;

        sdActGameMgr.Instance.m_iWBMyBuff = refMsg.m_Result;
        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
            if (bossWnd)
            {
                bossWnd.RefreshWorldBossUI();
            }
        }
    }
コード例 #4
0
ファイル: sdActGameMsg.cs プロジェクト: tsinglee2009/Dczg
    //世界boss信息刷新反馈..
    private static void msg_SC_WB_INFO_REFRESH_ACK(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_WB_INFO_REFRESH_ACK refMsg = (CliProto.SC_WB_INFO_REFRESH_ACK)msg;
        HeaderProto.SWorldBossInfo      info   = refMsg.m_Info;
        sdActGameMgr.Instance.BuildWorldBossInfo(info);

        GameObject wnd = sdGameLevel.instance.NGUIRoot;

        if (wnd)
        {
            sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
            if (bossWnd)
            {
                bossWnd.RefreshWorldBossUI();
                bossWnd.RefreshLBItemListPage();
            }
        }
    }
コード例 #5
0
ファイル: sdActGameMsg.cs プロジェクト: tsinglee2009/Dczg
    //进入世界boss反馈..
    private static void msg_SC_WB_ENTER_ACK(int iMsgID, ref CMessage msg)
    {
        CliProto.SC_WB_ENTER_ACK refMsg = (CliProto.SC_WB_ENTER_ACK)msg;

        if (refMsg.m_Result == 0)
        {
            HeaderProto.SWorldBossInfo info = refMsg.m_Info;
            sdActGameMgr.Instance.BuildWorldBossInfo(info);

            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
                if (bossWnd)
                {
                    bossWnd.RefreshWorldBossUI();
                    bossWnd.RefreshLBItemListPage();

                    int iLevelID = sdActGameMgr.Instance.GetWorldBossLevelID();
                    if (iLevelID > 0)
                    {
                        sdLevelInfo.SetCurLevelId(iLevelID);
                        // 通知宠物管理器..
                        sdNewPetMgr.Instance.OnEnterLevel();
                        sdUICharacter.Instance.iCurrentLevelID    = iLevelID;
                        sdUICharacter.Instance.bCampaignLastLevel = false;
                        sdUICharacter.Instance.SetBattleType((byte)HeaderProto.LEVEL_BATTLE_TYPE.LEVEL_BATTLE_TYPE_WORLD_BOSS);
                        //申请进入场景..
                        BundleGlobal.SetBundleDontUnload("UI/$FightUI.unity3d");
                        sdResourceMgr.Instance.LoadResource("UI/UIPrefab/$Fight.prefab", sdUIWorldBossWndBtn.OnLoadFightUI, null);
                        sdUILoading.ActiveLoadingUI("cave1", "凶恶的世界BOSS");
                        bossWnd.setbossmodelVisible(false);
                        bossWnd.m_bWorldBossAck = true;

                        sdActGameMgr.Instance.m_uuWorldBossLastBlood = sdActGameMgr.Instance.m_WorldBossInfo.m_Blood;
                        sdActGameMgr.Instance.m_uuWorldBossNowBlood  = sdActGameMgr.Instance.m_WorldBossInfo.m_Blood;
                    }
                }
            }
        }
    }
コード例 #6
0
    void OnClick()
    {
        if (gameObject.name == "wndClose")
        {
            //直接关闭界面..
            if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.MainCity ||
                sdGameLevel.instance.levelType == sdGameLevel.LevelType.WorldMap)
            {
                if (sdActGameControl.m_UIWorldBossWnd != null)
                {
                    sdActGameControl.Instance.CloseGameWnd(sdActGameControl.m_UIWorldBossWnd);
                }
            }
            else
            {
                if (sdActGameControl.m_UIWorldBossWnd != null)
                {
                    sdActGameControl.Instance.CloseGameWnd(sdActGameControl.m_UIWorldBossWnd);
                }

                //退出世界Boss场景..
                sdUICharacter.Instance.TuiTu_To_WorldMap();
            }
        }
        else if (gameObject.name == "btnMoney")
        {
            if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2)
            {
                sdActGameMsg.Send_CS_WB_ADD_BUF_REQ(0);
            }
        }
        else if (gameObject.name == "btnRmb")
        {
            if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2)
            {
                sdActGameMsg.Send_CS_WB_ADD_BUF_REQ(1);
            }
        }
        else if (gameObject.name == "TabRank")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
                if (bossWnd)
                {
                    bossWnd.ShowRightUIPanel(false);
                }
            }
        }
        else if (gameObject.name == "TabDesc")
        {
            GameObject wnd = sdGameLevel.instance.NGUIRoot;
            if (wnd)
            {
                sdUIWorldBossWnd bossWnd = wnd.GetComponentInChildren <sdUIWorldBossWnd>();
                if (bossWnd)
                {
                    bossWnd.ShowRightUIPanel(true);
                }
            }
        }
        else if (gameObject.name == "btnBegin")
        {
            //可以进入BOSS场景..
            if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.MainCity ||
                sdGameLevel.instance.levelType == sdGameLevel.LevelType.WorldMap)
            {
                if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2)
                {
                    int iLevelID = sdActGameMgr.Instance.GetWorldBossLevelID();
                    if (iLevelID > 0)
                    {
                        //发协议..
                        if (sdActGameMgr.Instance.m_WorldBossInfo.m_ReliveTime > 0)
                        {
                            sdActGameMsg.Send_CS_WB_RELIVE_REQ();
                        }
                        else
                        {
                            sdActGameMsg.Send_CS_WB_ENTER_REQ();
                        }
                    }
                }
            }
            //已经在BOSS场景中,请求复活..
            else
            {
                if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2 && sdActGameMgr.Instance.m_WorldBossInfo.m_ReliveTime > 0)
                {
                    sdActGameMsg.Send_CS_WB_RELIVE_REQ();
                }
                else if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2 && sdActGameMgr.Instance.m_WorldBossInfo.m_ReliveTime <= 0)
                {
                    sdActGameMsg.Send_CS_WB_ENTER_REQ();
                }
            }
        }
        else if (gameObject.name == "worldBossBtn")
        {
            sdActGameControl.Instance.ActiveWorldBossWnd(null);
        }
        //活动平台的按钮事件..
        else if (gameObject.name == "btnActClose")
        {
            if (sdUICharacter.Instance.GetTownUI() != null)
            {
                sdUICharacter.Instance.GetTownUI().GetComponent <sdTown>().lockPanel.SetActive(false);
            }

            if (sdActGameControl.m_UIActBaseWnd != null)
            {
                sdActGameControl.Instance.CloseGameWnd(sdActGameControl.m_UIActBaseWnd);
            }
        }
        else if (gameObject.name == "btnLapBoss")
        {
            sdActGameControl.Instance.ActiveLapBossWnd(null, 1);
            sdNewInfoMgr.Instance.ClearNewInfo(NewInfoType.Type_LapBoss);
        }
        else if (gameObject.name == "btnWorldBoss")
        {
            sdActGameControl.Instance.ActiveWorldBossWnd(null);
        }
    }