public override void AddSP(int sp) { base.AddSP(sp); if (sp > 0) { Bubble.AddSp(sp, Vector3.zero, true); } int iCurrentSP = (int)Property["SP"]; sdUICharacter uiChar = sdUICharacter.Instance; if (uiChar != null) { Hashtable hpDesc = new Hashtable(); hpDesc["value"] = iCurrentSP > 0 ? iCurrentSP : 0; hpDesc["des"] = ""; uiChar.SetProperty("SP", hpDesc); Hashtable maxHpDesc = new Hashtable(); maxHpDesc["value"] = Property["MaxSP"]; maxHpDesc["des"] = ""; uiChar.SetProperty("MaxSP", maxHpDesc); } }
public override void AddHP(int hp) { base.AddHP(hp); if (hp > 0) { Vector3 kBubblePos = this.transform.position; kBubblePos.y += 2.0f; Bubble.AddHp(hp, kBubblePos, false); } int iCurrentHP = (int)Property["HP"]; sdUICharacter uiChar = sdUICharacter.Instance; if (uiChar != null) { Hashtable hpDesc = new Hashtable(); hpDesc["value"] = iCurrentHP > 0 ? iCurrentHP : 0; hpDesc["des"] = ""; uiChar.SetProperty("HP", hpDesc); Hashtable maxHpDesc = new Hashtable(); maxHpDesc["value"] = Property["MaxHP"]; maxHpDesc["des"] = ""; uiChar.SetProperty("MaxHP", maxHpDesc); } if (iCurrentHP <= 0) { ClearNotDeathHoldBuffer(); //pvp战场 不复活aaa if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.PVP) { return; } if (sdGameLevel.instance.levelType == sdGameLevel.LevelType.PET_TRAIN) { sdPTManager.Instance.Fail(); return; } //深渊中死亡,不请求复活,直接发送结算申请.. sdTuiTuLogic ttLogic = sdGameLevel.instance.tuiTuLogic; if (ttLogic != null && sdUICharacter.Instance.GetBattleType() == (byte)HeaderProto.LEVEL_BATTLE_TYPE.LEVEL_BATTLE_TYPE_ABYSS) { sdActGameMsg.Send_CS_LEVEL_RESULT_NTF(); } //世界BOSS中死亡,弹出自己的请求复活界面.. else if (ttLogic != null && sdUICharacter.Instance.GetBattleType() == (byte)HeaderProto.LEVEL_BATTLE_TYPE.LEVEL_BATTLE_TYPE_WORLD_BOSS) { if (sdActGameMgr.Instance.m_WorldBossInfo.m_Status == 2) { //自杀宠物.. if (this.Retainer != null) { int iPetHp = this.Retainer.GetCurrentHP(); if (iPetHp > 0) { iPetHp = iPetHp * (-1); } this.Retainer.AddHP(iPetHp); } //弹出世界BOSS界面.. sdActGameControl.Instance.ActiveWorldBossWnd(null); //请求结算.. sdActGameMsg.Send_CS_WB_RESULT_REQ(0); } } else { sdUICharacter.Instance.ShowRelive(); } } }