void Awake() { m_ui_world = GameObject.Find("World Canvas").GetComponent <script_manager_ui_world>(); m_cannon_center = GameObject.Find("Cannon C").GetComponent <script_cannon>(); m_cannon_left = GameObject.Find("Cannon L").GetComponent <script_cannon>(); m_cannon_right = GameObject.Find("Cannon R").GetComponent <script_cannon>(); m_cannons[0] = m_cannon_center; m_cannons[1] = m_cannon_left; m_cannons[2] = m_cannon_right; shoot_coroutine = Shoot_Puck(); m_manager_audio = GetComponent <script_manager_audio>(); m_memory_bank = GetComponent <script_memory_bank>(); }
void Awake() { m_ui_main = GameObject.Find("UI_Main").gameObject; m_ui_main_goalie = GameObject.Find("UI_Main_Goalie").gameObject; m_ui_main_challenges = GameObject.Find("UI_Main_Challenges").gameObject; m_manager_gameplay = GameObject.Find("Manager_Gameplay").GetComponent <script_manager_gameplay>(); m_manager_ui_world = GameObject.Find("World Canvas").GetComponent <script_manager_ui_world>(); m_memory_bank = m_manager_gameplay.GetComponent <script_memory_bank>(); //challenges c_string_array = new string[2]; c_string_array[0] = "challenge_classic"; c_string_array[1] = "challenge_sudden"; foreach (string s in c_string_array) { m_challenges.Add(s, GameObject.Find(s).gameObject); m_challenges_values.Add(s + "_cost", 100); } m_challenges_elements.Add("not enough", GameObject.Find("not enough").gameObject); m_challenges_elements["not enough"].SetActive(false); }