public void Resume() { player.StopReading(); PauseMenu.SetActive(false); Time.timeScale = 1f; Paused = false; }
public void KillNote() { player_script.StopReading(); gameObject.SetActive(false); }
public void Resume() { player.StopReading(); PauseMenu.SetActive(false); Time.timeScale = 1f; Paused = false; }
public void KillNote() { player_script.StopReading(); gameObject.SetActive(false); }