コード例 #1
0
    private void Start()
    {
        resource = this.GetComponent <scr_Resource>();

        button.onClick.AddListener(OnClick);

        maxVal = 100.0f;
        resource.setResourceScale(maxVal);
        resource.setRescourceValue(25.0f);
        resource.setDelay(2.5f);

        // Get the speed of the needle based of 180 degrees over the time/scale of the pressure bar
        speed = 180 / resource.getResourceScale();
    }
コード例 #2
0
ファイル: scr_HealthBar.cs プロジェクト: GGeorge97/KTGJ
    private void Start()
    {
        // Find resource class refenece
        resource     = this.GetComponent <scr_Resource>();
        healthBar[0] = GameObject.Find("Health1").GetComponent <Image>();
        healthBar[1] = GameObject.Find("Health2").GetComponent <Image>();
        healthBar[2] = GameObject.Find("Health3").GetComponent <Image>();

        button.onClick.AddListener(OnClick);

        //Testing values
        resource.setResourceScale(100.0f);
        resource.setDecayModifier(5.0f);
        resource.setRescourceValue(16.6f);
        resource.setDelay(5.0f);

        percentage = resource.getResourceScale() / (healthBar.Length * 2);
    }
コード例 #3
0
 private void OnClick()
 {
     // Check if the cooldown of the lever is ready
     if (resource.getDelay() <= 0.0f)
     {
         // Add the resource value to the time/scale of the pressure bar
         resource.AddResourceValue();
         if (resource.getResourceScale() >= maxVal)
         {
             // Clamp to max value if greater
             // Also clamp the needle to the max pressure value
             resource.setResourceScale(maxVal);
             pressureNeedle.transform.rotation = Quaternion.AngleAxis(0.0f, new Vector3(0.0f, 0.0f, 1.0f));
         }
         else
         {
             // Calculate the precentage of the added time/scale over 180
             // Then rotate the needle to the correct added value
             float percentage = ((180 * resource.getResourceScale()) / 100);
             pressureNeedle.transform.eulerAngles = new Vector3(0.0f, 0.0f, (percentage - 180));
         }
     }
 }