void OnCollisionEnter2D(Collision2D other) { scr_PlayerController player = other.gameObject.GetComponent <scr_PlayerController>(); if (player != null) { player.ChangeHealth(-25); Die(); } }
//public AudioClip collectedClip; void OnTriggerEnter2D(Collider2D other) { scr_PlayerController controller = other.GetComponent <scr_PlayerController>(); if (controller != null) { if (controller.health < controller.maxHealth) { controller.ChangeHealth(50); Destroy(gameObject); //controller.PlaySound(collectedClip); } } }