void Start() { ropeLayer = LayerMask.NameToLayer("RopeLayer"); m_PSM = GetComponent <scr_PSM>(); currentlyClimbing = false; m_rgd = GetComponent <Rigidbody>(); m_capsuleCollider = GetComponent <CapsuleCollider>(); m_movementScript = GetComponent <scr_CharacterMovement>(); currentlyAttached = false; }
void Start() { if (Camera.main != null) { cam = Camera.main.transform; } charMove = GetComponent <scr_CharacterMovement>(); m_player = GameObject.FindGameObjectWithTag("Player"); anim = GetComponent <Animator>(); m_arrowSpawnpoint = GameObject.FindGameObjectWithTag("arrowSpawnPoint").transform; m_rgd = m_player.GetComponent <Rigidbody>(); currentArrowForce = 0; Cursor.lockState = CursorLockMode.Locked; }