コード例 #1
0
    private float longestTargetDistance; //Used to find new creep targets for defenders when they have killed their current target

    private void Awake()
    {
        DefenderHealth   = GetComponent <scrUnitHealth>();                      //Gets the reference
        defenderAnimator = GetComponent <scrDefenderAnimation>();               //Gets the instance
        defenderMovement = GetComponent <scrDefenderMovement>();
        animEventHandler = GetComponentInChildren <scrAnimationEventHandler>(); //Get the instance
    }
コード例 #2
0
    //Assign the defenders targets based on their number
    public void orderDefendersToMoveTowardsTarget(Vector3 rallyPointPossitionA, Vector3 rallyPointPossitionB, Vector3 rallyPointPossitionC) //Gets called from an Action in the scrTowerRallyPointPos
    {
        foreach (GameObject defender in defenders)                                                                                          //Runs for each defender in the list defender
        {
            scrDefenderMovement defenderMovement = defender.GetComponent <scrDefenderMovement>();                                           //Gets the defenders movement script

            scrRallyPointPlacement defenderPossition = defender.GetComponent <scrRallyPointPlacement>();                                    //Get a reference to the instances defender stats script

            if (defenderPossition.DefenderPossition == 1)
            {
                defenderMovement.getRallyPointPos(rallyPointPossitionA); //Feeds the movement funciton for each defender, the possition of the rallypoint
            }
            if (defenderPossition.DefenderPossition == 2)
            {
                defenderMovement.getRallyPointPos(rallyPointPossitionB); //Feeds the movement funciton for each defender, the possition of the rallypoint
            }
            if (defenderPossition.DefenderPossition == 3)
            {
                defenderMovement.getRallyPointPos(rallyPointPossitionC); //Feeds the movement funciton for each defender, the possition of the rallypoint
            }
            else if (defenderPossition.DefenderPossition < 1 || defenderPossition.DefenderPossition > 3)
            {
                Debug.Log("Incorrect number assigned to DefenderPossition variable in scrDefenderSpawner script");
            }

            //Get instance of defenderMovement script
            //moveTowardsTarget();
        }
    }