コード例 #1
0
ファイル: ShopStuff.cs プロジェクト: TimPungr/AidansGame
    //public Scri

    // Use this for initialization
    void Start()
    {
        mTimer  = mTime;
        sTimer  = sTime;
        moneten = GameObject.Find("MainLogic").GetComponent <Money>();
        score   = GameObject.Find("MainLogic").GetComponent <scorer>();
        mpt     = GameObject.Find("Money").GetComponent <tooltips>();
        spt     = GameObject.Find("Score").GetComponent <tooltips>();
    }
コード例 #2
0
ファイル: Achievemnts.cs プロジェクト: TimPungr/AidansGame
 // Use this for initialization
 void Start()
 {
     score   = GameObject.Find("MainLogic").GetComponent <scorer>();
     start   = GameObject.Find("AchievementImageStart").GetComponent <Image>();
     ten     = GameObject.Find("AchievementImage10").GetComponent <Image>();
     hundred = GameObject.Find("AchievementImage100").GetComponent <Image>();
     achText = GameObject.Find("Achievement Text").GetComponent <Text>();
     fu      = start.color;
     fu.a    = 255;
     gone    = start.color;
 }
コード例 #3
0
ファイル: Game.cs プロジェクト: TimPungr/AidansGame
 // Use this for initialization
 void Start()
 {
     buyButton = GameObject.Find(gameName + " " + "buy button").GetComponent <Button>();
     useButton = GameObject.Find(gameName + " " + "use button").GetComponent <Button>();
     GameObject.Find(gameName + " " + "use button").GetComponent <tooltips>().tooltipText = "cost: " + price + " Money gain: " + aReward + " Score gain: " + sReward;
     cooldownText = GameObject.Find(gameName + " cooldown").GetComponent <Text>();
     buyButton.onClick.AddListener(Purchase);
     moneten           = GameObject.Find("MainLogic").GetComponent <Money>();
     Score             = GameObject.Find("MainLogic").GetComponent <scorer>();
     msg               = GameObject.Find("FirstLib").GetComponent <Text>();
     cooldownText.text = string.Empty;
     cooldownText.gameObject.SetActive(false);
     cooldownTimer = cooldown;
 }
コード例 #4
0
ファイル: MetaPredictor.cs プロジェクト: DougBoyle/Dynamite
 public MetaPredictor(List <BasePredictor <T> > bps, scorer s, pickSide wrapper)
 {
     Predictors = bps.Select(p => new Predictor <T>(p, s, wrapper)).ToList();
 }
コード例 #5
0
 public Predictor(BasePredictor <T> bp, scorer s, pickSide wrapper)
 {
     BasePredictor = bp;
     Scorer        = s;
     whos          = wrapper;
 }
コード例 #6
0
    // Use this for initialization
    void Start()
    {
        ach  = GameObject.Find("MainLogic").GetComponent <Achievemnts>();
        shop = GameObject.Find("MainLogic").GetComponent <ShopStuff>();
        mon  = GameObject.Find("MainLogic").GetComponent <Money>();
        sco  = GameObject.Find("MainLogic").GetComponent <scorer>();
        sim  = GameObject.Find("Sims").GetComponent <ShopSim>();
        Debug.Log(Application.persistentDataPath);
        fnv = GameObject.Find("FNV").GetComponent <Game>();
        poe = GameObject.Find("POE").GetComponent <Game>();
        r6  = GameObject.Find("R6").GetComponent <Game>();
        ds  = GameObject.Find("DS").GetComponent <Game>();
        pay = GameObject.Find("Payday2").GetComponent <Game>();
        sky = GameObject.Find("Skyrim").GetComponent <Game>();

        if (File.Exists(Application.persistentDataPath + "/gamesave.save"))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(Application.persistentDataPath + "/gamesave.save", FileMode.Open);
            Save            save = (Save)bf.Deserialize(file);
            file.Close();

            ach.first      = save.first;
            ach.second     = save.second;
            ach.third      = save.third;
            sim.owned      = save.simOwned;
            sim.price      = save.simPrice;
            shop.sModifier = save.sModifier;
            shop.mModifier = save.mModifier;
            shop.sAdd      = save.sAdd;
            shop.mAdd      = save.mAdd;
            sco.score      = save.score;
            mon.money      = save.money;
            if (save.fnv)
            {
                fnv.Activate();
            }
            if (save.r6)
            {
                r6.Activate();
            }
            if (save.poe)
            {
                poe.Activate();
            }
            if (save.ds)
            {
                ds.Activate();
            }
            if (save.pay)
            {
                pay.Activate();
            }
            if (save.sky)
            {
                sky.Activate();
            }
        }
        else
        {
            Debug.Log("F**k you, you ain't got a save");
        }
    }