//public Scri // Use this for initialization void Start() { mTimer = mTime; sTimer = sTime; moneten = GameObject.Find("MainLogic").GetComponent <Money>(); score = GameObject.Find("MainLogic").GetComponent <scorer>(); mpt = GameObject.Find("Money").GetComponent <tooltips>(); spt = GameObject.Find("Score").GetComponent <tooltips>(); }
// Use this for initialization void Start() { score = GameObject.Find("MainLogic").GetComponent <scorer>(); start = GameObject.Find("AchievementImageStart").GetComponent <Image>(); ten = GameObject.Find("AchievementImage10").GetComponent <Image>(); hundred = GameObject.Find("AchievementImage100").GetComponent <Image>(); achText = GameObject.Find("Achievement Text").GetComponent <Text>(); fu = start.color; fu.a = 255; gone = start.color; }
// Use this for initialization void Start() { buyButton = GameObject.Find(gameName + " " + "buy button").GetComponent <Button>(); useButton = GameObject.Find(gameName + " " + "use button").GetComponent <Button>(); GameObject.Find(gameName + " " + "use button").GetComponent <tooltips>().tooltipText = "cost: " + price + " Money gain: " + aReward + " Score gain: " + sReward; cooldownText = GameObject.Find(gameName + " cooldown").GetComponent <Text>(); buyButton.onClick.AddListener(Purchase); moneten = GameObject.Find("MainLogic").GetComponent <Money>(); Score = GameObject.Find("MainLogic").GetComponent <scorer>(); msg = GameObject.Find("FirstLib").GetComponent <Text>(); cooldownText.text = string.Empty; cooldownText.gameObject.SetActive(false); cooldownTimer = cooldown; }
public MetaPredictor(List <BasePredictor <T> > bps, scorer s, pickSide wrapper) { Predictors = bps.Select(p => new Predictor <T>(p, s, wrapper)).ToList(); }
public Predictor(BasePredictor <T> bp, scorer s, pickSide wrapper) { BasePredictor = bp; Scorer = s; whos = wrapper; }
// Use this for initialization void Start() { ach = GameObject.Find("MainLogic").GetComponent <Achievemnts>(); shop = GameObject.Find("MainLogic").GetComponent <ShopStuff>(); mon = GameObject.Find("MainLogic").GetComponent <Money>(); sco = GameObject.Find("MainLogic").GetComponent <scorer>(); sim = GameObject.Find("Sims").GetComponent <ShopSim>(); Debug.Log(Application.persistentDataPath); fnv = GameObject.Find("FNV").GetComponent <Game>(); poe = GameObject.Find("POE").GetComponent <Game>(); r6 = GameObject.Find("R6").GetComponent <Game>(); ds = GameObject.Find("DS").GetComponent <Game>(); pay = GameObject.Find("Payday2").GetComponent <Game>(); sky = GameObject.Find("Skyrim").GetComponent <Game>(); if (File.Exists(Application.persistentDataPath + "/gamesave.save")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/gamesave.save", FileMode.Open); Save save = (Save)bf.Deserialize(file); file.Close(); ach.first = save.first; ach.second = save.second; ach.third = save.third; sim.owned = save.simOwned; sim.price = save.simPrice; shop.sModifier = save.sModifier; shop.mModifier = save.mModifier; shop.sAdd = save.sAdd; shop.mAdd = save.mAdd; sco.score = save.score; mon.money = save.money; if (save.fnv) { fnv.Activate(); } if (save.r6) { r6.Activate(); } if (save.poe) { poe.Activate(); } if (save.ds) { ds.Activate(); } if (save.pay) { pay.Activate(); } if (save.sky) { sky.Activate(); } } else { Debug.Log("F**k you, you ain't got a save"); } }