void chMove(int _CH) { Scene.fadeOut(); Destroy(controlPlayer.getObj()); byte[] Msg = packet_chMove(_CH); Network.sendMsg(Msg); Debug.Log("Send CH Packet"); }
public void connectFunction() { if (IPField.text.Length == 0 || PORTField.text.Length == 0 || IPField.text.Length > 15 || PORTField.text.Length > 6) { turnPanel(true); return; } string IP = IPField.text; int Port = Int32.Parse(PORTField.text); if (Network.callConnectFunction(IP, Port)) { Scene.fadeOut(); StartCoroutine(Network.checkConnect()); } else { turnPanel(true); } }