/// <summary> /// 获取到上一个场景 /// </summary> /// <returns></returns> private sceneCache GetPrveScene() { sceneCache sc = sceneList[sceneList.Count - 2]; sceneList.RemoveRange(sceneList.Count - 2, 2); return(sc); }
/// <summary> /// 返回上一场景 /// </summary> public void returnPrevScene() { sceneCache sc = GetPrveScene(); SceneType sceneType = sc.sceneType; object[] sceneDates = sc.sceneDates; Sequencer(sceneType, sceneDates); }