public static void Main(String[] args) { sc obj = new sc(); int total = obj.add(10, 3); Console.WriteLine("\n\t\t\t Total={0}", total); }
public void Clear() { iHome = 0; iToStart = 0; eSeq = sc.Idle; iCycle = 0; iToStop = 0; eLastSeq = sc.Idle; }
// Use this for initialization void Start() { csg = new sc(); rb = GetComponent <Rigidbody2D>(); if (sc.aber <= 100) { rb.velocity = Vector2.down * velocity; } }
// Token: 0x060000E4 RID: 228 RVA: 0x0000E4E8 File Offset: 0x0000C6E8 public void \u0002(sc \u0002) { if (\u0002 == this.\u0005\u2001) { return; } if (\u0002 != null) { throw new ArgumentException(global::\u0006\u2001.\u0002(-1829139669)); } this.\u0003 <sc>(ref this.\u0005\u2001); }
// Start is called before the first frame update void Start() { stopWatch = new Stopwatch(); stopWatch.Start(); scoreText.text = "Score: " + score.ToString(); score = 0; b2 = FindObjectOfType <Bullet2script>(); b1 = FindObjectOfType <sc>(); b3 = FindObjectOfType <B3>(); b4 = FindObjectOfType <B4>(); b5 = FindObjectOfType <B5>(); b6 = FindObjectOfType <B6>(); b7 = FindObjectOfType <B7>(); b8 = FindObjectOfType <B8>(); b9 = FindObjectOfType <B9>(); b10 = FindObjectOfType <B10>(); b11 = FindObjectOfType <B11>(); b12 = FindObjectOfType <B12>(); b13 = FindObjectOfType <B13>(); b14 = FindObjectOfType <B14>(); b15 = FindObjectOfType <B15>(); b16 = FindObjectOfType <B16>(); b17 = FindObjectOfType <B17>(); b18 = FindObjectOfType <B18>(); b19 = FindObjectOfType <B19>(); b20 = FindObjectOfType <B20>(); b21 = FindObjectOfType <B21>(); b22 = FindObjectOfType <B22>(); b23 = FindObjectOfType <B23>(); b24 = FindObjectOfType <B24>(); b25 = FindObjectOfType <B25>(); b26 = FindObjectOfType <B26>(); b27 = FindObjectOfType <B27>(); b28 = FindObjectOfType <B28>(); b29 = FindObjectOfType <B29>(); b30 = FindObjectOfType <B30>(); b31 = FindObjectOfType <B31>(); b32 = FindObjectOfType <B32>(); b33 = FindObjectOfType <B33>(); b34 = FindObjectOfType <B34>(); b35 = FindObjectOfType <B35>(); b36 = FindObjectOfType <B36>(); b37 = FindObjectOfType <B37>(); b38 = FindObjectOfType <B38>(); b39 = FindObjectOfType <B39>(); b40 = FindObjectOfType <B40>(); b41 = FindObjectOfType <B41>(); }
// Use this for initialization void Start() { csg = new sc(); rb = GetComponent <Rigidbody2D>(); rb.velocity = Vector2.down * velocity; }
public void playButton() { SceneChanger = FindObjectOfType(typeof(sc)) as sc; SceneChanger.ToLevel(SceneManager.GetActiveScene().buildIndex + 1); //SceneManager.LoadScene("Mountain"); }