コード例 #1
0
 protected void revertMesh()
 {
     if (m_myMesh == null)
     {
         m_myMesh = GetComponentInChildren <s_WeaponMesh>();
     }
     if (m_myMesh != null)
     {
         m_myMesh.RevertMeshRotation();
     }
 }
コード例 #2
0
 Timer DespawnTimer = new Timer(40.0f);                 //How long an unheld weapon should remain before despawning, resets after a weapon is picked up
 public void PositionMesh(int _rotationToUse)
 {
     if (m_myMesh == null)
     {
         m_myMesh = GetComponentInChildren <s_WeaponMesh>();
     }
     if (m_myMesh != null)
     {
         transform.localEulerAngles = Vector3.zero;
         m_myMesh.SetMeshRotation(_rotationToUse);
     }
 }