private void LoadTriangles() { var triangles = new sTriangle[_mesh.GetTriangleCount()]; _mesh.GetTriangleIndices(out triangles); NativeTriangles = triangles; Triangles = triangles .Select(t => new Triangle(t)) .ToList(); }
public Triangle(sTriangle triangle) { V1 = triangle.Indices[0]; V2 = triangle.Indices[1]; V3 = triangle.Indices[2]; }