// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); rLObject = playerObject.GetComponent<roomsLoaded> (); GameObject doorCyan = GameObject.FindGameObjectWithTag ("doorGRCyan"); cEObject = doorCyan.GetComponent<cyanGRExit> (); rLObject.setGreenLock (false); }
// Use this for initialization void Start() { GameObject playerObject = GameObject.FindGameObjectWithTag ("Player"); rLObject = playerObject.GetComponent<roomsLoaded> (); GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorGRYellow"); yEObject = doorYellow.GetComponent<yellowGRExit> (); rLObject.setGreenLock (false); }