public void SendResult(char miss, int att) { //miss = M //attack = N if (miss == 'M') { reState = resultState.Win; animBattle.instance.isMiss = 0; } else { reState = resultState.Win; animBattle.instance.isMiss = 1; GameObject p_obj1 = GameObject.Find("Player1"); GameObject p_obj2 = GameObject.Find("Player2"); if (myPlayer == 0) { PlayerControl p1 = p_obj2.GetComponent <PlayerControl> (); p1.mHp = p1.mHp - att; if (p1.mHp <= 0) { p1.mHp = 0; rankState = "Win"; } } else { PlayerControl p1 = p_obj1.GetComponent <PlayerControl> (); p1.mHp = p1.mHp - att; if (p1.mHp <= 0) { p1.mHp = 0; rankState = "Win"; } } } byte[] packet = new byte[3]; packet [0] = (byte)'r'; packet [1] = (byte)miss; packet [2] = (byte)att; PlayGamesPlatform.Instance.RealTime.SendMessageToAll(true, packet); }
public void setReState() { reState = resultState.Wait; }
public void animState() { reState = resultState.WaitAnim; }
//byte[] result = new byte[1]; public void OnRealTimeMessageReceived(bool isReliable, string senderId, byte[] data) { char state = (char)data [0]; if (state == 'c') { /* case press h,s,p */ char temp = (char)data [1]; char fPress = (char)data [2]; char mPress = 'f'; //Debug.Log ("ooooJinoooo choose : " + temp); // temp is character type for (int i = 0; i < PlayName.Length; i++) { GameObject play = GameObject.Find(PlayName [i]); PlayerControl p = play.GetComponent <PlayerControl> (); if (!p.Blink) { //p.setTurn(); p.setPress(fPress); } else { mPress = p.mPrees; } } if (mPress == fPress) { if (temp == myChoose) { /* draw case*/ friendManager.instance.draw.gameObject.SetActive(true); if (temp == 'H') { friendManager.instance.H_p2.gameObject.SetActive(true); friendManager.instance.H_p1.gameObject.SetActive(true); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.S_p1.gameObject.SetActive(false); friendManager.instance.P_p2.gameObject.SetActive(false); friendManager.instance.P_p1.gameObject.SetActive(false); } else if (temp == 'P') { friendManager.instance.P_p2.gameObject.SetActive(true); friendManager.instance.P_p1.gameObject.SetActive(true); friendManager.instance.H_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.S_p1.gameObject.SetActive(false); } else if (temp == 'S') { friendManager.instance.S_p2.gameObject.SetActive(true); friendManager.instance.S_p1.gameObject.SetActive(true); friendManager.instance.H_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.P_p2.gameObject.SetActive(false); friendManager.instance.P_p1.gameObject.SetActive(false); } reState = resultState.Draw; } else { reState = resultState.WinWait; float atk; float ang = 0.0f; float def; float att; float op; float spdA; float spdB; int ran; char m; GameObject p_obj1 = GameObject.Find("Player1"); GameObject p_obj2 = GameObject.Find("Player2"); if (myPlayer == 0) { PlayerControl p1 = p_obj1.GetComponent <PlayerControl> (); atk = p1.mAtk; PlayerControl p2 = p_obj2.GetComponent <PlayerControl> (); def = p2.mDef; att = (atk + (atk * 10.0f / 100.0f) * (ang / 3.0f)) - def; if (att <= 0.0f) { att = 1.0f; } spdA = p1.mSpd; spdB = p2.mSpd; if (spdA > spdB) { ran = Random.Range(1, 100); if (ran > 15) { m = 'N'; } else { m = 'M'; } } else { ran = Random.Range(1, 100); if (ran > 40) { m = 'N'; } else { m = 'M'; } } } else { PlayerControl p1 = p_obj2.GetComponent <PlayerControl> (); atk = p1.mAtk; PlayerControl p2 = p_obj1.GetComponent <PlayerControl> (); def = p2.mDef; att = (atk + (atk * 10.0f / 100.0f) * (ang / 3.0f)) - def; if (att <= 0.0f) { att = 1.0f; } spdA = p1.mSpd; spdB = p2.mSpd; if (spdA > spdB) { ran = Random.Range(1, 100); if (ran > 15) { m = 'N'; } else { m = 'M'; } } else { ran = Random.Range(1, 100); if (ran > 40) { m = 'N'; } else { m = 'M'; } } } if (temp == 'H' && myChoose == 'P') { //reState = resultState.Win; friendManager.instance.H_p2.gameObject.SetActive(true); friendManager.instance.P_p1.gameObject.SetActive(true); friendManager.instance.P_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.S_p1.gameObject.SetActive(false); SendResult(m, Mathf.FloorToInt(att)); } if (temp == 'H' && myChoose == 'S') { friendManager.instance.H_p2.gameObject.SetActive(true); friendManager.instance.S_p1.gameObject.SetActive(true); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.P_p2.gameObject.SetActive(false); friendManager.instance.P_p1.gameObject.SetActive(false); //reState = resultState.Lose; } if (temp == 'P' && myChoose == 'H') { //reState = resultState.Lose; friendManager.instance.P_p2.gameObject.SetActive(true); friendManager.instance.H_p1.gameObject.SetActive(true); friendManager.instance.H_p2.gameObject.SetActive(false); friendManager.instance.P_p1.gameObject.SetActive(false); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.S_p1.gameObject.SetActive(false); } if (temp == 'P' && myChoose == 'S') { //reState = resultState.Win;friendManager.instance.H_p2.gameObject.SetActive(true); friendManager.instance.P_p2.gameObject.SetActive(true); friendManager.instance.S_p1.gameObject.SetActive(true); friendManager.instance.P_p1.gameObject.SetActive(false); friendManager.instance.S_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.H_p2.gameObject.SetActive(false); SendResult(m, Mathf.FloorToInt(att)); } if (temp == 'S' && myChoose == 'H') { //reState = resultState.Win; friendManager.instance.S_p2.gameObject.SetActive(true); friendManager.instance.H_p1.gameObject.SetActive(true); friendManager.instance.S_p1.gameObject.SetActive(false); friendManager.instance.H_p2.gameObject.SetActive(false); friendManager.instance.P_p1.gameObject.SetActive(false); friendManager.instance.P_p2.gameObject.SetActive(false); SendResult(m, Mathf.FloorToInt(att)); } if (temp == 'S' && myChoose == 'P') { friendManager.instance.S_p2.gameObject.SetActive(true); friendManager.instance.P_p1.gameObject.SetActive(true); friendManager.instance.S_p1.gameObject.SetActive(false); friendManager.instance.P_p2.gameObject.SetActive(false); friendManager.instance.H_p1.gameObject.SetActive(false); friendManager.instance.H_p2.gameObject.SetActive(false); //reState = resultState.Lose; } } stateWait = 0; for (int i = 0; i < PlayName.Length; i++) { GameObject play = GameObject.Find(PlayName [i]); PlayerControl p = play.GetComponent <PlayerControl> (); p.setPress('f'); } } } else if (state == 'i') { /* case send data */ friendManager.instance.haveFriend = true; friendManager.instance.load.gameObject.SetActive(false); char[] chars = new char[data.Length / sizeof(char)]; System.Buffer.BlockCopy(data, 0, chars, 0, data.Length); //return new string (chars); string temp = new string (chars); //Debug.Log ("ooooJinoooo temp is " + temp); string[] tempArray = temp.Split('-'); Participant self = GetSelf(); List <Participant> players = GetPlayers(); int i; for (i = 0; i < PlayName.Length; i++) { GameObject play = GameObject.Find(PlayName [i]); PlayerControl p = play.GetComponent <PlayerControl> (); //Debug.Log ("ooooJinoooo show id : " + p.ParticipantId); if (p.ParticipantId == senderId) { p.setDataInfo(tempArray [1], int.Parse(tempArray [2]), int.Parse(tempArray [3]), int.Parse(tempArray [4]), int.Parse(tempArray [5]), int.Parse(tempArray [6]), tempArray [7]); // store data in my controler //NPChangeTex.instance.change(tempArray[7]); Debug.Log("ooooJinoooo friend Texture is " + tempArray[7]); } Debug.Log("ooooJinoooo Texture : " + p.mTexture + " and i is " + i); } } else if (state == 'r') { char s = (char)data[1]; int a = (int)data[2]; if (s == 'M') { reState = resultState.Lose; animBattle.instance.isMiss = 0; animBattle.instance.isLose = true; } else { /* have to minus hp */ reState = resultState.Lose; animBattle.instance.isMiss = 1; animBattle.instance.isLose = true; GameObject p_obj1 = GameObject.Find("Player1"); GameObject p_obj2 = GameObject.Find("Player2"); if (myPlayer == 0) { PlayerControl p1 = p_obj1.GetComponent <PlayerControl> (); p1.mHp = p1.mHp - a; if (p1.mHp <= 0) { p1.mHp = 0; rankState = "Lose"; } } else { PlayerControl p1 = p_obj2.GetComponent <PlayerControl> (); p1.mHp = p1.mHp - a; if (p1.mHp <= 0) { p1.mHp = 0; rankState = "Lose"; } } } } }