private void Signals_RelayStateChangedReceived(relaynodeSignals sender, relaynodeRelayStateChangedReceivedEventArgs args) { if (args.RelayId >= 0 && args.RelayId <= 1) { _relayState[args.RelayId] = args.State != 0; } }
private void Signals_RelayStateChangedReceived(relaynodeSignals sender, relaynodeRelayStateChangedReceivedEventArgs args) { if (args.RelayId >= 0 && args.RelayId <= 1) _relayState[args.RelayId] = args.State != 0; }