public static void HandlePlayerAnimatorUpdate(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _animatorType = _buffer.ReadInteger(); switch ((int)_animatorType) { case (int)AnimatorValueType.Int: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadInteger()); break; case (int)AnimatorValueType.Bool: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadBool()); break; case (int)AnimatorValueType.Float: r_ClientManager.UpdatePlayerAnimator(_connectionID, _buffer.ReadString(), _buffer.ReadFloat()); break; } _buffer.Dispose(); }
public static void HandlePlayerAnimatorUpdate(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); int _animatorType = _buffer.ReadInteger(); switch (_animatorType) { case (int)AnimatorValueType.Int: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadInteger()); break; case (int)AnimatorValueType.Bool: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadBool()); break; case (int)AnimatorValueType.Float: r_NetworkManager.instance.SetRemoteAnimatorValues(_index, _buffer.ReadString(), _buffer.ReadFloat()); break; } _buffer.Dispose(); }
public static void HandlePacketData(byte[] _data) { byte[] _buffer = (byte[])_data.Clone(); int _packetLength = 0; if (m_Buffer == null) { m_Buffer = new r_ByteBuffer(); } m_Buffer.WriteBytes(_buffer); if (m_Buffer.Count() == 0) { m_Buffer.Clear(); return; } if (m_Buffer.Length() >= 4) { _packetLength = m_Buffer.ReadInteger(false); if (_packetLength <= 0) { m_Buffer.Clear(); return; } } while (_packetLength > 0 & _packetLength <= m_Buffer.Length() - 4) { if (_packetLength <= m_Buffer.Length() - 4) { m_Buffer.ReadInteger(); _data = m_Buffer.ReadBytes(_packetLength); HandlePacket(_data); } _packetLength = 0; if (m_Buffer.Length() >= 4) { _packetLength = m_Buffer.ReadInteger(false); if (_packetLength <= 0) { m_Buffer.Clear(); return; } } } if (_packetLength <= 1) { m_Buffer.Clear(); } }
public static void HandleDestroyPlayer(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); _buffer.Dispose(); r_NetworkManager.instance.DestoryPlayer(_index); }
public static void HandleSetNetworkName(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); string _networkName = _buffer.ReadString(); _buffer.Dispose(); r_NetworkManager.instance.SetNetworkName(_index, _networkName); }
public static void HandleInstantiatePlayer(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); string _networkName = _buffer.ReadString(); _buffer.Dispose(); r_NetworkInstantiate.InstantiatePlayer(_index, _networkName); }
public static void HandleAuthenticationConfirmed(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _connectionID = _buffer.ReadInteger(); _buffer.Dispose(); //set it r_NetworkManager.instance.m_ConnectionID = _connectionID; r_SceneManager.instance.LoadSceneAsync("GameScene"); }
public static void HandleAuthentication(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _connectionID = _buffer.ReadInteger(); _buffer.Dispose(); //we save the connection id, even if the client get's kicked. r_NetworkManager.instance.m_ConnectionID = _connectionID; r_SendAuthenticationPacket.SendAuthenticationToServer(r_ClientConfiguration.m_ClientVersion); }
public static void HandleEntityUpdatePacket(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _guid = _buffer.ReadString(); Vector3 _position = new Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); Quaternion _rotation = new Quaternion(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); EntityType _entityType = (EntityType)_buffer.ReadInteger(); _buffer.Dispose(); r_WorldObjectManager.UpdateObjectPosition(_guid, _position, _rotation, _entityType); }
public static void HandleWorldObjects(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _prefab = _buffer.ReadString(); string _guid = _buffer.ReadString(); Vector3 _position = new Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); Quaternion _rotation = new Quaternion(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); EntityType _entityType = (EntityType)_buffer.ReadInteger(); _buffer.Dispose(); r_NetworkInstantiate.InstantiateWorldObject(_prefab, _guid, _position, _rotation, _entityType); }
public static void HandleInstantiateLocalPlayerPacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); r_ClientManager.InstantiateLocalPlayer(_connectionID); r_ClientManager.UpdateNetworkName(_connectionID); }
public static void HandleRequestServerData(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); r_ClientManager.InstantiateRemotePlayers(_connectionID); r_ClientManager.InstantiateWorldObjects(_connectionID); r_ClientManager.UpdateNetworkName(_connectionID); }
public static void HandlePlayerUpdate(byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); int _index = _buffer.ReadInteger(); float _pX = _buffer.ReadFloat(); float _pY = _buffer.ReadFloat(); float _pZ = _buffer.ReadFloat(); float _rX = _buffer.ReadFloat(); float _rY = _buffer.ReadFloat(); float _rZ = _buffer.ReadFloat(); float _rW = _buffer.ReadFloat(); _buffer.Dispose(); r_NetworkManager.instance.UpdateRemotePlayer(_index, _pX, _pY, _pZ, _rX, _rY, _rZ, _rW); }
public static void HandleEntityUpdate(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _guid = _buffer.ReadString(); r_Vector3 _position = new r_Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); _buffer.Dispose(); r_WorldManager.UpdateEntityPosition(_guid, _position); }
private static void HandlePacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); _buffer.Dispose(); if (m_Packets.TryGetValue(_packetID, out Packet _packet)) { _packet.Invoke(_connectionID, _data); } }
public static void HandleSetNetworkName(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _nickName = _buffer.ReadString(); _buffer.Dispose(); if (r_ClientManager.m_Clients.ContainsKey(_connectionID)) { r_ClientManager.m_Clients[_connectionID].m_NetworkName = _nickName; } }
public static void HandleAuthenticationPacket(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); string _clientVersion = _buffer.ReadString(); _buffer.Dispose(); if (r_General.CheckVersionMatch(_clientVersion)) { r_SendAuthenticationPacket.SendAuthenticationConfirmed(_connectionID); } else { r_ClientManager.m_Clients[_connectionID].CloseConnection(false); } }
public static void HandlePlayerUpdate(int _connectionID, byte[] _data) { r_ByteBuffer _buffer = new r_ByteBuffer(); _buffer.WriteBytes(_data); int _packetID = _buffer.ReadInteger(); r_Vector3 _position = new r_Vector3(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); r_Quaternion _rotation = new r_Quaternion(_buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat(), _buffer.ReadFloat()); _buffer.Dispose(); if (r_ClientManager.m_Clients.ContainsKey(_connectionID)) { r_ClientManager.m_Clients[_connectionID].m_Position = _position; r_ClientManager.m_Clients[_connectionID].m_Rotation = _rotation; } r_ClientManager.UpdateNetworkPlayer(_connectionID, _position, _rotation); }