public void SubmitEyeLayer(int layer_uid, pvrEyeType eye, IntPtr colorBuffer, bool headLocked) { if (_renderlib != null) { _renderlib.SubmitEyeLayer(layer_uid, (int)eye, colorBuffer, ref eyePose[(int)eye], headPoseState.TimeInSeconds, headLocked); } }
public pvrMatrix4f GetEyeProjectionMatrix(pvrEyeType eye) { return(_projMatrix[eye == pvrEyeType.pvrEye_Left ? 0 : 1]); }
public pvrFovPort GetFovPort(pvrEyeType eye) { return(_renderInfo[eye == pvrEyeType.pvrEye_Left ? 0 : 1].Fov); }