/// <summary> /// 主玩家传送指定场景的指定地点 by黄洪兴 /// </summary> public void C2S_Fly_Pint(int _sceneType, int x = 0, int y = 0) { pt_scene_fly_by_fly_point_c004 msg = new pt_scene_fly_by_fly_point_c004(); msg.fly_point_id = 0; msg.fly_scene_type = _sceneType; msg.fly_x = x; msg.fly_y = y; NetMsgMng.SendMsg(msg); }
/// <summary> /// 主玩家传送场景的消息推送 /// </summary> /// <param name="_flypointID"></param> public void C2S_Fly(int _flypointID, int x = 0, int y = 0) { //Debug.Log("C2S_Fly"); pt_scene_fly_by_fly_point_c004 msg = new pt_scene_fly_by_fly_point_c004(); msg.fly_point_id = _flypointID; msg.fly_x = x; msg.fly_y = y; NetMsgMng.SendMsg(msg); }