public virtual void capture(IRenderingEngine re) { if (textureId == -1) { // Texture not yet created... nothing to capture return; } //if (log.DebugEnabled) { Console.WriteLine(string.Format("GETexture.capture {0}", ToString())); } prepareBuffer(); re.bindTexture(textureId); re.setTextureFormat(pixelFormat, false); re.setPixelStore(bufferWidth, sceDisplay.getPixelFormatBytes(pixelFormat)); re.getTexImage(0, pixelFormat, pixelFormat, buffer); CaptureManager.captureImage(address, 0, buffer, width, height, bufferWidth, pixelFormat, false, 0, true, false); }
public virtual void copyTextureToMemory(IRenderingEngine re) { if (textureId == -1) { // Texture not yet created... nothing to copy return; } if (!hasChanged()) { // Texture unchanged... don't copy again return; } //if (log.DebugEnabled) { Console.WriteLine(string.Format("GETexture.copyTextureToMemory {0}", ToString())); } Buffer memoryBuffer = Memory.Instance.getBuffer(address, Length); prepareBuffer(); re.bindTexture(textureId); re.setTextureFormat(pixelFormat, false); re.setPixelStore(bufferWidth, sceDisplay.getPixelFormatBytes(pixelFormat)); re.getTexImage(0, pixelFormat, pixelFormat, buffer); buffer.clear(); if (buffer is IntBuffer) { IntBuffer src = (IntBuffer)buffer; IntBuffer dst = (IntBuffer)memoryBuffer; int pixelsPerElement = 4 / bytesPerPixel; int copyWidth = System.Math.Min(width, bufferWidth); int widthLimit = (copyWidth + pixelsPerElement - 1) / pixelsPerElement; int step = bufferWidth / pixelsPerElement; int srcOffset = 0; int dstOffset = (height - 1) * step; // We have received the texture data upside-down, invert it for (int y = 0; y < height; y++, srcOffset += step, dstOffset -= step) { src.limit(srcOffset + widthLimit); src.position(srcOffset); dst.position(dstOffset); dst.put(src); } } else { ByteBuffer src = (ByteBuffer)buffer; ByteBuffer dst = (ByteBuffer)memoryBuffer; int copyWidth = System.Math.Min(width, bufferWidth); int widthLimit = copyWidth * bytesPerPixel; int step = bufferWidth * bytesPerPixel; int srcOffset = 0; int dstOffset = (height - 1) * step; // We have received the texture data upside-down, invert it for (int y = 0; y < height; y++, srcOffset += step, dstOffset -= step) { src.limit(srcOffset + widthLimit); src.position(srcOffset); dst.position(dstOffset); dst.put(src); } } Changed = false; }