void stopMover() { velocidadX = 0; aceleracion = 0; velocidadActualX = 0; rb.bodyType = RigidbodyType2D.Static; anim.SetBool("run", false); //Poner la cámara donde el jugador Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + 1, 0, -10f); //gameObject.transform.position -= new Vector3 (1f, 0); barraScript.reset(); barra.transform.localPosition = new Vector3(transform.position.x, -3.2f, -2.3f); barra.transform.position = new Vector3(gameObject.transform.position.x + 0.6f, barra.transform.position.y, -2.3f); globalScript.controlador = Global.ControlJuego.Jugando; rb.bodyType = RigidbodyType2D.Dynamic; //Poner la cámara donde el jugador //Camera.main.transform.position = new Vector3(Camera.main.transform.position.x + 1, 0, -10f); }