コード例 #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        projectile missile = col.gameObject.GetComponent <projectile>();

        if (missile)
        {
            health -= missile.getDamage();
            missile.Hit();
            if (health <= 0)
            {
                Die();
            }
        }
    }
コード例 #2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        Debug.Log("Player has been hit");
        projectile missile = col.gameObject.GetComponent <projectile>();

        if (missile)
        {
            health -= missile.getDamage();
            missile.Hit();
            if (health <= 0)
            {
                Die();
            }
        }
    }