void OnTriggerEnter2D(Collider2D col) { projectile missile = col.gameObject.GetComponent <projectile>(); if (missile) { health -= missile.getDamage(); missile.Hit(); if (health <= 0) { Die(); } } }
void OnTriggerEnter2D(Collider2D col) { Debug.Log("Player has been hit"); projectile missile = col.gameObject.GetComponent <projectile>(); if (missile) { health -= missile.getDamage(); missile.Hit(); if (health <= 0) { Die(); } } }