public void Update(practice_midnight_battle data) { this.Update(() => { this.UpdateFleetsHPs(data); this.Shelling(data.api_hougeki); }, "演習 - 夜戦"); }
public void Update(practice_midnight_battle data) { this.Name = "演習 - 夜戦"; this.UpdateFleets(data.api_deck_id, data); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcPracticeDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcPracticeDamages(data.api_hougeki.GetEnemyDamages()); }
public void Update(practice_midnight_battle data) { this.Name = "演習 - 夜戦"; this.UpdateShipData(data.api_deck_id.ToString(), data.api_ship_ke, false); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); }
public void Update(practice_midnight_battle data) { this.Name = "演習 - 夜戦"; this.UpdateFleets(data.api_deck_id, data.api_ship_ke, null, null, null, null, null, false); this.UpdateMaxHP(data.api_maxhps); this.UpdateNowHP(data.api_nowhps); this.PreUpdateBattleRank(); this.FirstFleet.CalcDamages(data.api_hougeki.GetFriendDamages()); this.Enemies.CalcDamages(data.api_hougeki.GetEnemyDamages()); this.UpdateBattleRank(); }