/*public static bool Chozen_dispose(object sender, Chess[][] checkerboard) * { * Chess.chosen = false; * int x = Getx(sender); * int y = Gety(sender); * if (checkerboard[chosenX][chosenY].side == checkerboard[x][y].side)//移动位置与选择位是同一阵营 * { * checkerboard[chosenX][chosenY].Bg_Toblank(); * return false; * } * if (checkerboard[chosenX][chosenY].side == player_type.blank)//选中的是空白 * return false; * if (checkerboard[chosenX][chosenY].type == chess_type.ma || checkerboard[chosenX][chosenY].type == chess_type.xiang || checkerboard[chosenX][chosenY].type == chess_type.shi)//马象士的移动不能同y或同x * { * if (chosenX == x || chosenY == y) * { * checkerboard[chosenX][chosenY].Bg_Toblank(); * return false; * } * } * else * { * if (chosenX != x && chosenY != y)//其他棋类都必须同x或同y移动 * { * checkerboard[chosenX][chosenY].Bg_Toblank(); * return false; * } * } * * if (!checkerboard[chosenX][chosenY].Move_judge(sender, x, y, checkerboard)) * { * checkerboard[chosenX][chosenY].Bg_Toblank(); * return false; * } * if (Chess.Setmove(checkerboard, x, y)) * return true; * else * return false; * }*/ static bool Setmove(Chess[][] checkerboard, int X, int Y) { n++; bool over = false; player_type z = player_type.blank; if (checkerboard[X][Y].type == chess_type.jiang) { over = true; z = checkerboard[X][Y].side; } Chess.Change(ref checkerboard[Chess.chosenX][Chess.chosenY], ref checkerboard[X][Y]); Chess.chosen = false; if (over) { if (z == player_type.blue) { MessageBox.Show("红方胜利"); } else { MessageBox.Show("蓝方胜利"); } return(true); } if (n % 2 == 0) { Chess.control_side = player_type.blue; } else { Chess.control_side = player_type.red; } return(false); }
public Chess() { side = player_type.blank; type = chess_type.blank; PB.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch; PB.Size = new System.Drawing.Size(76, 76); PB.BackColor = System.Drawing.Color.Transparent; }
public Chess_zu(player_type b) { base.type = chess_type.zu; base.side = b; }
public Chess_shi(player_type b) { base.type = chess_type.shi; base.side = b; }
public Chess_jiang(player_type b) { base.type = chess_type.jiang; base.side = b; }
public Chess_pao(player_type b) { base.type = chess_type.pao; base.side = b; }
public Chess_ma(player_type b) { base.type = chess_type.ma; base.side = b; }
public Chess_che(player_type b) { base.type = chess_type.che; base.side = b; }