// Use this for initialization void Start() { curHealth = maxHealth; curAmmo = maxAmmo; playerMovement = gameObject.GetComponentInParent <player_Movement>(); spawner = GameObject.Find("_GameManager").GetComponent <spawnManager>(); }
// Use this for initialization void Start() { player = gameObject.GetComponentInParent <player_Movement>(); }
void Start() { playerMovement = GetComponent <player_Movement>(); animator = GetComponent <Animator>(); }