private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name.Equals("Player")) { player_Life player = col.GetComponent <player_Life>(); if (player != null) { player.TakeDamage(damageGiven); } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name.Equals("Player")) { player_Life player = col.GetComponent <player_Life>(); if (player != null) { Debug.Log("Healed"); player.TakeCorazon(corazonTaken); Destroy(gameObject); } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.name.Equals("Player")) { player_Life player = col.GetComponent <player_Life>(); if (player != null) { Debug.Log("Attack_true"); anim.SetBool("isAttack", true); player.TakeDamage(damageGiven); Wwise_AtaqueH(); } } }
private void OnTriggerEnter2D(Collider2D col) { if (aCheck == col.gameObject.tag.Equals("Player")) { player_Life player = col.GetComponent <player_Life>(); cochi_Follow cochi_Rol = col.GetComponent <cochi_Follow>(); if (player != null) { Debug.Log("Attack_true"); //anim.SetBool("isAttack", true); player.TakeDamage(damageGiven); } } }