public void ApplyStats() { player.str += strTemp; player.agi += agiTemp; player.con += conTemp; player.luk += lukTemp; player.eng += engTemp; strTemp = 0; agiTemp = 0; conTemp = 0; lukTemp = 0; engTemp = 0; for (int x = 0; x < allotStats.Length; x++) { allotStats[x].color = Color.black; } player.UpdateStats(); UpdateUI(); }