コード例 #1
0
 public void EnableScript(playerReference _fighter)
 {
     enabled          = true;
     _counter.enabled = true;
     entity           = _fighter;
     _pFighter        = _fighter.reference.transform.GetComponent <PlayerFighter>();
     isStarted        = true;
 }
コード例 #2
0
    GameObject SpawnPlayer(GameObject prefab, int id, Color color)
    {
        GameObject    nPlayer  = Instantiate(prefab, transform.position, Quaternion.identity) as GameObject;
        PlayerHandler pHandler = nPlayer.GetComponent <PlayerHandler>();

        pHandler.Setup(id, color);
        pHandler.OnDeath += PlayerDead;

        playerReference newPlayer = new playerReference();

        newPlayer.reference     = nPlayer;
        newPlayer.lifeRemaining = nbLife;

        lifeRemaining.Add(("Player" + id), newPlayer);

        if (OnPlayerSpawn != null)
        {
            OnPlayerSpawn(nPlayer);
        }

        return(nPlayer);
    }