// Use this for initialization void Start () { anim = GetComponent<Animator> (); zmienne = GetComponent<playerMovementControl> (); }
void Start () { varDir = GetComponent<playerMovementControl> (); }
// Use this for initialization void Start () { anim = GetComponent<Animator> (); zmienne = GetComponent<playerMovementControl> (); }
void Start () { varDir = GetComponent<playerMovementControl> (); }