public void StartLevelCowman() { cowButtonClip = Resources.Load <AudioClip>("cowbell"); AudioSource.PlayClipAtPoint(cowButtonClip, new Vector3(0, 0, 0)); Debug.Log("Startlevel cowman"); currentPlayerMode = playerEntity.Cowman; setState(GameState.Selection); }
public void StartLevelHuman() { humanButtonClip = Resources.Load <AudioClip>("footstep00"); AudioSource.PlayClipAtPoint(humanButtonClip, new Vector3(0, 0, 0)); Debug.Log("Startlevel human"); currentPlayerMode = playerEntity.Human; setState(GameState.Selection); }