void OnEnable() { PoliceCarinstantiation_Back(); int randomValue_Mode = Random.Range(0, 8); thisTrans = transform; isDoubleSpeed = 1; playercarScript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerCarControl> (); currentCarState = carStates.OnRoad; currentCarMode = policeCarMode.avoid; BlueLight_Enable(); InvokeRepeating("PoliceCarMode_Change", 10f, 20f); policeCarSound.volume = 0.3f; }
void OnEnable() { PoliceCar_Back(); thisTrans = transform; // coping the game object transform values in to a local value playercarScript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerCarControl> (); currentState = PoliceCarState.OnRoad; // to start police car state on road currentMode = PoliceCarMode.Avoid; // to start police car with avid Mode PoliceCar_Back(); // InvokeRepeating("PoliceCarMode_Change", 10f, 20f); // police car mode changing here policeCarSound.volume = 0.3f; }