コード例 #1
0
    void OnEnable()
    {
        PoliceCarinstantiation_Back();
        int randomValue_Mode = Random.Range(0, 8);

        thisTrans       = transform;
        isDoubleSpeed   = 1;
        playercarScript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerCarControl> ();
        currentCarState = carStates.OnRoad;
        currentCarMode  = policeCarMode.avoid;
        BlueLight_Enable();
        InvokeRepeating("PoliceCarMode_Change", 10f, 20f);

        policeCarSound.volume = 0.3f;
    }
コード例 #2
0
    void OnEnable()
    {
        PoliceCar_Back();
        thisTrans = transform;         // coping the game object transform values in to a local value

        playercarScript = GameObject.FindGameObjectWithTag("Player").GetComponent <playerCarControl> ();

        currentState = PoliceCarState.OnRoad;              // to start police car state on road

        currentMode = PoliceCarMode.Avoid;                 // to start police car with avid Mode

        PoliceCar_Back();                                  //

        InvokeRepeating("PoliceCarMode_Change", 10f, 20f); // police car mode changing here

        policeCarSound.volume = 0.3f;
    }