// Use this for initialization void Start() { p = transform.gameObject.GetComponent <pickItems>(); e = transform.gameObject.GetComponent <ElementControl>(); well = wellwater.GetComponent <WaterProperties>(); w1 = lake1.GetComponent <WaterProperties>(); w2 = lake2.GetComponent <WaterProperties>(); L = GameObject.FindGameObjectWithTag("fire base1").transform.gameObject.GetComponent <DoorTorchLight>(); L2 = firebase2.GetComponent <DoorTorchLight>(); }
// Use this for initialization void Start() { p = GameObject.FindGameObjectWithTag("Player").transform.gameObject.GetComponent <pickItems>(); }