public physx.PxShapePtr createShape(physx.PxGeometry *geometry, physx.PxMaterialPtr material) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr pvk_in_material = material; return(PxShapePtr_PxPhysicsPtr_createShapePtr_PxGeometry_PxMaterialPtr_(pvk_in_this, pvk_in_geometry, pvk_in_material)); }
public static physx.PxRigidStaticPtr PxCreatePlane(physx.PxPhysicsPtr sdk, physx.PxPlane *plane, physx.PxMaterialPtr material) { physx.PxPhysicsPtr pvk_in_sdk = sdk; physx.PxPlane * pvk_in_plane = plane; physx.PxMaterialPtr pvk_in_material = material; return(PxRigidStaticPtr_PxCreatePlanePtr_PxPhysicsPtr_PxPlane_PxMaterialPtr_(pvk_in_sdk, pvk_in_plane, pvk_in_material)); }
public void registerDeletionListener(physx.PxDeletionListenerPtr observer, physx.PxDeletionEventFlagsPtr deletionEvents) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxDeletionListenerPtr pvk_in_observer = observer; physx.PxDeletionEventFlagsPtr pvk_in_deletionEvents = deletionEvents; void_PxPhysicsPtr_registerDeletionListenerPtr_PxDeletionListenerPtr_PxDeletionEventFlagsPtr_(pvk_in_this, pvk_in_observer, pvk_in_deletionEvents); }
public static physx.PxRigidDynamicPtr PxCloneDynamic(physx.PxPhysicsPtr physicsSDK, physx.PxTransform *transform, physx.PxRigidDynamicPtr body) { physx.PxPhysicsPtr pvk_in_physicsSDK = physicsSDK; physx.PxTransform * pvk_in_transform = transform; physx.PxRigidDynamicPtr pvk_in_body = body; return(PxRigidDynamicPtr_PxCloneDynamicPtr_PxPhysicsPtr_PxTransform_PxRigidDynamicPtr_(pvk_in_physicsSDK, pvk_in_transform, pvk_in_body)); }
public static physx.PxRigidStaticPtr PxCloneStatic(physx.PxPhysicsPtr physicsSDK, physx.PxTransform *transform, physx.PxRigidActorPtr actor) { physx.PxPhysicsPtr pvk_in_physicsSDK = physicsSDK; physx.PxTransform * pvk_in_transform = transform; physx.PxRigidActorPtr pvk_in_actor = actor; return(PxRigidStaticPtr_PxCloneStaticPtr_PxPhysicsPtr_PxTransform_PxRigidActorPtr_(pvk_in_physicsSDK, pvk_in_transform, pvk_in_actor)); }
public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform *transform, physx.PxShapePtr shape) { physx.PxPhysicsPtr pvk_in_sdk = sdk; physx.PxTransform *pvk_in_transform = transform; physx.PxShapePtr pvk_in_shape = shape; return(PxRigidStaticPtr_PxCreateStaticPtr_PxPhysicsPtr_PxTransform_PxShapePtr_(pvk_in_sdk, pvk_in_transform, pvk_in_shape)); }
public physx.PxAggregatePtr createAggregate(uint maxSize, bool enableSelfCollision) { physx.PxPhysicsPtr pvk_in_this = this; uint pvk_in_maxSize = maxSize; bool pvk_in_enableSelfCollision = enableSelfCollision; return(PxAggregatePtr_PxPhysicsPtr_createAggregatePtr_uint_bool_(pvk_in_this, pvk_in_maxSize, pvk_in_enableSelfCollision)); }
public static physx.PxShapePtr PxCloneShape(physx.PxPhysicsPtr physicsSDK, physx.PxShapePtr shape, bool isExclusive) { physx.PxPhysicsPtr pvk_in_physicsSDK = physicsSDK; physx.PxShapePtr pvk_in_shape = shape; bool pvk_in_isExclusive = isExclusive; return(PxShapePtr_PxCloneShapePtr_PxPhysicsPtr_PxShapePtr_bool_(pvk_in_physicsSDK, pvk_in_shape, pvk_in_isExclusive)); }
public uint getConvexMeshes(physx.PxConvexMeshPtr *userBuffer, uint bufferSize) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxConvexMeshPtr *pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxPhysicsPtr_getConvexMeshesPtr_PxConvexMeshPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform *transform, physx.PxGeometry *geometry, physx.PxMaterialPtr material) { physx.PxPhysicsPtr pvk_in_sdk = sdk; physx.PxTransform * pvk_in_transform = transform; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr pvk_in_material = material; return(PxRigidStaticPtr_PxCreateStaticPtr_PxPhysicsPtr_PxTransform_PxGeometry_PxMaterialPtr_(pvk_in_sdk, pvk_in_transform, pvk_in_geometry, pvk_in_material)); }
public uint getHeightFields(physx.PxHeightFieldPtr *userBuffer, uint bufferSize) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxHeightFieldPtr *pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxPhysicsPtr_getHeightFieldsPtr_PxHeightFieldPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
public uint getMaterials(physx.PxMaterialPtr *userBuffer, uint bufferSize) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxMaterialPtr *pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxPhysicsPtr_getMaterialsPtr_PxMaterialPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
public physx.PxMaterialPtr createMaterial(float staticFriction, float dynamicFriction, float restitution) { physx.PxPhysicsPtr pvk_in_this = this; float pvk_in_staticFriction = staticFriction; float pvk_in_dynamicFriction = dynamicFriction; float pvk_in_restitution = restitution; return(PxMaterialPtr_PxPhysicsPtr_createMaterialPtr_float_float_float_(pvk_in_this, pvk_in_staticFriction, pvk_in_dynamicFriction, pvk_in_restitution)); }
public physx.PxShapePtr createShape(physx.PxGeometry *geometry, physx.PxMaterialPtr *materials, ushort materialCount) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr *pvk_in_materials = materials; ushort pvk_in_materialCount = materialCount; return(PxShapePtr_PxPhysicsPtr_createShapePtr_PxGeometry_PxMaterialPtr_ushort_(pvk_in_this, pvk_in_geometry, pvk_in_materials, pvk_in_materialCount)); }
public physx.PxShapePtr createShape(physx.PxGeometry *geometry, physx.PxMaterialPtr material, bool isExclusive = false) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr pvk_in_material = material; bool pvk_in_isExclusive = isExclusive; return(PxShapePtr_PxPhysicsPtr_createShapePtr_PxGeometry_PxMaterialPtr_bool_(pvk_in_this, pvk_in_geometry, pvk_in_material, pvk_in_isExclusive)); }
public uint getShapes(physx.PxShapePtr *userBuffer, uint bufferSize, uint startIndex = 0) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxShapePtr * pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; uint pvk_in_startIndex = startIndex; return(uint_const_PxPhysicsPtr_getShapesPtr_PxShapePtr_uint_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize, pvk_in_startIndex)); }
public void unregisterDeletionListenerObjects(physx.PxDeletionListenerPtr observer, physx.PxBasePtr *observables, uint observableCount) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxDeletionListenerPtr pvk_in_observer = observer; physx.PxBasePtr * pvk_in_observables = observables; uint pvk_in_observableCount = observableCount; void_PxPhysicsPtr_unregisterDeletionListenerObjectsPtr_PxDeletionListenerPtr_PxBasePtr_uint_(pvk_in_this, pvk_in_observer, pvk_in_observables, pvk_in_observableCount); }
public void registerDeletionListener(physx.PxDeletionListenerPtr observer, physx.PxDeletionEventFlagsPtr deletionEvents, bool restrictedObjectSet = false) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxDeletionListenerPtr pvk_in_observer = observer; physx.PxDeletionEventFlagsPtr pvk_in_deletionEvents = deletionEvents; bool pvk_in_restrictedObjectSet = restrictedObjectSet; void_PxPhysicsPtr_registerDeletionListenerPtr_PxDeletionListenerPtr_PxDeletionEventFlagsPtr_bool_(pvk_in_this, pvk_in_observer, pvk_in_deletionEvents, pvk_in_restrictedObjectSet); }
public static physx.PxRigidDynamicPtr PxCreateDynamic(physx.PxPhysicsPtr sdk, physx.PxTransform *transform, physx.PxShapePtr shape, float density) { physx.PxPhysicsPtr pvk_in_sdk = sdk; physx.PxTransform *pvk_in_transform = transform; physx.PxShapePtr pvk_in_shape = shape; float pvk_in_density = density; return(PxRigidDynamicPtr_PxCreateDynamicPtr_PxPhysicsPtr_PxTransform_PxShapePtr_float_(pvk_in_sdk, pvk_in_transform, pvk_in_shape, pvk_in_density)); }
public physx.PxShapePtr createShape(physx.PxGeometry *geometry, physx.PxMaterialPtr *materials, ushort materialCount, bool isExclusive = false) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr *pvk_in_materials = materials; ushort pvk_in_materialCount = materialCount; bool pvk_in_isExclusive = isExclusive; return(PxShapePtr_PxPhysicsPtr_createShapePtr_PxGeometry_PxMaterialPtr_ushort_bool_(pvk_in_this, pvk_in_geometry, pvk_in_materials, pvk_in_materialCount, pvk_in_isExclusive)); }
public static physx.PxRigidDynamicPtr PxCreateKinematic(physx.PxPhysicsPtr sdk, physx.PxTransform *transform, physx.PxGeometry *geometry, physx.PxMaterialPtr material, float density) { physx.PxPhysicsPtr pvk_in_sdk = sdk; physx.PxTransform * pvk_in_transform = transform; physx.PxGeometry * pvk_in_geometry = geometry; physx.PxMaterialPtr pvk_in_material = material; float pvk_in_density = density; return(PxRigidDynamicPtr_PxCreateKinematicPtr_PxPhysicsPtr_PxTransform_PxGeometry_PxMaterialPtr_float_(pvk_in_sdk, pvk_in_transform, pvk_in_geometry, pvk_in_material, pvk_in_density)); }
public physx.PxConstraintPtr createConstraint(physx.PxRigidActorPtr actor0, physx.PxRigidActorPtr actor1, physx.PxConstraintConnectorPtr connector, physx.PxConstraintShaderTablePtr shaders, uint dataSize) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxRigidActorPtr pvk_in_actor0 = actor0; physx.PxRigidActorPtr pvk_in_actor1 = actor1; physx.PxConstraintConnectorPtr pvk_in_connector = connector; physx.PxConstraintShaderTablePtr pvk_in_shaders = shaders; uint pvk_in_dataSize = dataSize; return(PxConstraintPtr_PxPhysicsPtr_createConstraintPtr_PxRigidActorPtr_PxRigidActorPtr_PxConstraintConnectorPtr_PxConstraintShaderTablePtr_uint_(pvk_in_this, pvk_in_actor0, pvk_in_actor1, pvk_in_connector, pvk_in_shaders, pvk_in_dataSize)); }
internal static extern physx.PxRigidDynamicPtr PxRigidDynamicPtr_PxCreateDynamicPtr_PxPhysicsPtr_PxTransform_PxGeometry_PxMaterialPtr_float_PxTransform_(physx.PxPhysicsPtr pvk_sdk, physx.PxTransform *pvk_transform, physx.PxGeometry *pvk_geometry, physx.PxMaterialPtr pvk_material, float pvk_density, physx.PxTransform *pvk_shapeOffset);
internal static extern physx.PxRigidDynamicPtr PxRigidDynamicPtr_PxCloneDynamicPtr_PxPhysicsPtr_PxTransform_PxRigidDynamicPtr_(physx.PxPhysicsPtr pvk_physicsSDK, physx.PxTransform *pvk_transform, physx.PxRigidDynamicPtr pvk_body);
internal static extern physx.PxRigidStaticPtr PxRigidStaticPtr_PxCreatePlanePtr_PxPhysicsPtr_PxPlane_PxMaterialPtr_(physx.PxPhysicsPtr pvk_sdk, physx.PxPlane *pvk_plane, physx.PxMaterialPtr pvk_material);
internal static extern physx.PxRigidStaticPtr PxRigidStaticPtr_PxCloneStaticPtr_PxPhysicsPtr_PxTransform_PxRigidActorPtr_(physx.PxPhysicsPtr pvk_physicsSDK, physx.PxTransform *pvk_transform, physx.PxRigidActorPtr pvk_actor);
internal static extern physx.PxShapePtr PxShapePtr_PxCloneShapePtr_PxPhysicsPtr_PxShapePtr_bool_(physx.PxPhysicsPtr pvk_physicsSDK, physx.PxShapePtr pvk_shape, bool pvk_isExclusive);
internal static extern physx.PxRigidStaticPtr PxRigidStaticPtr_PxCreateStaticPtr_PxPhysicsPtr_PxTransform_PxShapePtr_(physx.PxPhysicsPtr pvk_sdk, physx.PxTransform *pvk_transform, physx.PxShapePtr pvk_shape);
internal static extern physx.PxRigidStaticPtr PxRigidStaticPtr_PxCreateStaticPtr_PxPhysicsPtr_PxTransform_PxGeometry_PxMaterialPtr_PxTransform_(physx.PxPhysicsPtr pvk_sdk, physx.PxTransform *pvk_transform, physx.PxGeometry *pvk_geometry, physx.PxMaterialPtr pvk_material, physx.PxTransform *pvk_shapeOffset);
internal static extern physx.PxRigidDynamicPtr PxRigidDynamicPtr_PxCreateKinematicPtr_PxPhysicsPtr_PxTransform_PxShapePtr_float_(physx.PxPhysicsPtr pvk_sdk, physx.PxTransform *pvk_transform, physx.PxShapePtr pvk_shape, float pvk_density);