public void OnDisable() { if (!EditorApplication.isPlayingOrWillChangePlaymode) { pg_GridRenderer.Destroy(); } EditorApplication.hierarchyWindowChanged -= HierarchyWindowChanged; instance = null; SceneView.RepaintAll(); SceneView.onSceneGUIDelegate -= this.OnSceneGUI; }
public void OnEnable() { pg = this; HookSceneView(); LoadGUIResources(); LoadPreferences(); autoRepaintOnSceneChange = true; SetSharedSnapValues(snapEnabled, snapValue); toggleStyle.alignment = TextAnchor.MiddleCenter; this.minSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); this.maxSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); }
public void OnEnable() { instance = this; HookSceneView(); LoadGUIResources(); LoadPreferences(); autoRepaintOnSceneChange = true; EditorApplication.hierarchyWindowChanged += HierarchyWindowChanged; this.minSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); this.maxSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); gridRepaint = true; SceneView.RepaintAll(); }
public void OnEnable() { #if DEBUG pivotGo = new GameObject(); //GameObject.CreatePrimitive(PrimitiveType.Cube); scenePivotGo = new GameObject(); //GameObject.CreatePrimitive(PrimitiveType.Cube); scenePlaneIntercept = new GameObject(); //GameObject.CreatePrimitive(PrimitiveType.Cube); #endif instance = this; HookSceneView(); LoadGUIResources(); LoadPreferences(); autoRepaintOnSceneChange = true; SetSharedSnapValues(snapEnabled, snapValue); this.minSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); this.maxSize = new Vector2(BUTTON_SIZE + 4, WINDOW_HEIGHT); gridRepaint = true; SceneView.RepaintAll(); }
public void OnEnable() { #if DEBUG pivotGo = new GameObject();//GameObject.CreatePrimitive(PrimitiveType.Cube); scenePivotGo = new GameObject();//GameObject.CreatePrimitive(PrimitiveType.Cube); scenePlaneIntercept = new GameObject();//GameObject.CreatePrimitive(PrimitiveType.Cube); #endif instance = this; pg_GridRenderer.Init(); HookSceneView(); LoadGUIResources(); LoadPreferences(); autoRepaintOnSceneChange = true; SetSharedSnapValues(snapEnabled, snapValue); this.minSize = new Vector2(BUTTON_SIZE+4, WINDOW_HEIGHT); this.maxSize = new Vector2(BUTTON_SIZE+4, WINDOW_HEIGHT); SceneView.RepaintAll(); }