コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (a.spieler != null)
     {
         if (spieler != a.spieler)
         {
             spieler = a.spieler;
             b       = spieler.GetComponent <personControler>();
         }
         if (!spieler.GetComponent <personControler>().die)
         {
             rb.velocity = new Vector3(spieler.GetComponent <Rigidbody>().velocity.x * 0.6f, 0, 0);
         }
         else
         {
             rb.velocity = new Vector3(0, 0, 0);
         }
         Scene  currentScene = SceneManager.GetActiveScene();
         string sceneName    = currentScene.name;
         if (sceneName == "menu 1")
         {
             if (this.transform.name == "Häuserkette(Clone)")
             {
                 Destroy(gameObject);
             }
         }
     }
 }
コード例 #2
0
ファイル: mainCamera.cs プロジェクト: elmtimmi/Jump-to-Glory
    void Start()
    {
        int i = PlayerPrefs.GetInt("spieler");

        if (i == 1)
        {
            spieler = Jani;
        }
        if (i == 2)
        {
            spieler = Timi;
        }
        if (i == 3)
        {
            spieler = Luki;
        }
        if (i == 4)
        {
            spieler = Fini;
        }
        if (i == 5)
        {
            spieler = Matze;
        }
        if (i == 6)
        {
            spieler = Flo;
        }

        if (i == 7)
        {
            spieler = Liva;
        }
        if (spieler != null)
        {
            a = spieler.GetComponent <personControler>();
        }
        this.transform.position = new Vector3(9.25f, 29.77f, -10);
    }
コード例 #3
0
    // Update is called once per frame
    void Update()
    {
        Scene  currentScene = SceneManager.GetActiveScene();
        string sceneName    = currentScene.name;

        if (sonderCharakter)
        {
            instruction.enabled     = true;
            this.transform.position = new Vector3(Screen.width / 2 - this.transform.localScale.x / 2, Screen.height * 0.4f, -1);
            if (PlayerPrefs.GetInt("AufgabenGeschafft") < 30)
            {
                instruction.text = "Schalte mit Aufgaben Sonder-Charakter\n frei:  " + PlayerPrefs.GetInt("AufgabenGeschafft") + "/30" + " Missionen";
            }
            if (PlayerPrefs.GetInt("AufgabenGeschafft") < 40 && PlayerPrefs.GetInt("AufgabenGeschafft") >= 30)
            {
                instruction.text = "Flo freigeschaltet. Nächster Charakter: " + PlayerPrefs.GetInt("AufgabenGeschafft") + "/40" + " Missionen";
                if (PlayerPrefs.GetInt("Flo") == 0)
                {
                    SceneManager.LoadScene(1);
                    a.errungenschaftAn = true;
                    PlayerPrefs.SetInt("Flo", 1);
                }
            }
            if (PlayerPrefs.GetInt("AufgabenGeschafft") >= 40)
            {
                instruction.text = "Sehr gut du Suchti! Beide Charaktere\nFreigeschaltet!";
                if (PlayerPrefs.GetInt("Liva") == 0)
                {
                    SceneManager.LoadScene(1);
                    a.errungenschaftAn = true;
                    PlayerPrefs.SetInt("Liva", 1);
                }
            }
        }
        if (sonderCharakterPanel)
        {
            this.transform.position = new Vector3(Screen.width / 2 - this.transform.localScale.x / 2, Screen.height * 0.225f, -1);
        }
        if (a.spieler != null)
        {
            if (spieler != a.spieler)
            {
                spieler = a.spieler;
                b       = spieler.GetComponent <personControler>();
            }
        }
        if (intro)
        {
            if (sceneName == "Shop")
            {
                this.transform.position = new Vector3(Screen.width / 2, 100, -1);
            }
            else
            {
                this.transform.position = new Vector3(Screen.width + 1000, Screen.height + 1000, -1);
            }
        }
        if (menu)
        {
            if (sceneName == "menu 1")
            {
                //  this.transform.position = new Vector3(Screen.width + 1000, Screen.height + 1000, -1);
                pausee = false;
            }
            if (sceneName == "Shop")
            {
                this.transform.position = new Vector3(Screen.width / 2, Screen.height - 400, -1);
            }
            else if (pausee)
            {
                this.transform.position = PauseHintergrund.transform.position;
            }
            else
            {
                this.transform.position = new Vector3(Screen.width + 1000, Screen.height + 1000, -1);
            }
        }
        if (scrollView1 || scrollView2)
        {
            if (sceneName == "Shop")
            {
                if (scrollView1)
                {
                    this.transform.position = new Vector3(Screen.width / 2, Screen.height * 0.60f, 0);
                }
                if (scrollView2)
                {
                    this.transform.position = new Vector3(Screen.width / 2, Screen.height * 0.25f, 0);
                }
            }
            else
            {
                this.transform.position = new Vector3(10000, 0, 0);
            }
        }
        if (score || money || lastScore || doupleJump || tagesBelohungButton || münze)
        {
            if (!tagesBelohungButton)
            {
                if (sceneName == "level")
                {
                    if (score || doupleJump || münze)
                    {
                        this.GetComponent <Text>().enabled = true;
                        if (doupleJump || münze)
                        {
                            this.gameObject.transform.GetChild(0).gameObject.SetActive(true);
                        }
                    }
                    else
                    {
                        this.GetComponent <Text>().enabled = false;
                    }
                }
                else
                {
                    this.GetComponent <Text>().enabled = false;
                    if (money)
                    {
                        this.GetComponent <Text>().enabled = true;
                    }
                    if (doupleJump || münze)
                    {
                        this.gameObject.transform.GetChild(0).gameObject.SetActive(false);
                    }
                }
            }
            if (tagesBelohungButton)
            {
                this.transform.position = new Vector3(100000, Screen.height / 2, 0);
                if (a.tagesBelohnung && sceneName == "menu 1" && !a.errungenschaftAn || a.tagesBelohnung && sceneName == "erste" && !a.errungenschaftAn)
                {
                    this.transform.position = new Vector3(Screen.width / 2, Screen.height * 0.6f, 0);
                }
            }
        }
        if (lastScore)
        {
            if (sceneName == "menu 1")
            {
                this.GetComponent <Text>().enabled = true;
                instruction.text        = "Last Result: " + a.score;
                this.transform.position = new Vector3(Screen.width / 2 + 30, Screen.height / 2 + 20, -2);
            }
            else
            {
                this.GetComponent <Text>().enabled = false;
            }
        }

        if (score)
        {
            this.transform.position = new Vector3(Screen.width / 2, Screen.height - 100, -1);
            instruction.text        = "" + a.score;
        }
        if (money)
        {
            this.transform.position = new Vector3(Screen.width / 2, Screen.height - 100, 0);
            instruction.text        = "Money: " + a.money;
        }
        if (doupleJump)
        {
            this.transform.position = new Vector3(Screen.width * 0.5f, Screen.height - 300, 0);
            instruction.text        = "" + a.duppleJump;
        }
        if (münze)
        {
            this.transform.position = new Vector3(Screen.width * 0.5f, Screen.height - 450, 0);
            instruction.text        = "" + a.münzen;
        }
        if (pause)
        {
            if (sceneName == "level")
            {
                this.transform.position = new Vector3(Screen.width - 100, Screen.height - 100, 0);
            }
            else
            {
                this.transform.position = new Vector3(Screen.width + 1000, Screen.height + 1000, -1);
            }
        }
        if (hintergrundPanel)
        {
            if (sceneName == "menu 1" || sceneName == "erste")
            {
                this.transform.GetChild(0).gameObject.SetActive(true);
            }
            else
            {
                this.transform.GetChild(0).gameObject.SetActive(false);
            }
        }
    }